Open Digital Innovation: A Contest Driven Approach
暫譯: 開放數位創新:以競賽驅動的方法

Hjalmarsson, Anders, Juell-Skielse, Gustaf, Johannesson, Paul

  • 出版商: Springer
  • 出版日期: 2026-05-19
  • 售價: $3,060
  • 貴賓價: 9.5$2,907
  • 語言: 英文
  • 頁數: 227
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 3032235952
  • ISBN-13: 9783032235954
  • 相關分類: 行銷/網路行銷 Marketing
  • 海外代購書籍(需單獨結帳)

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商品描述

Open Digital Innovation shows how organizations can use contests to drive the development of new digital solutions -- from digital services and platforms to mobile apps. By inviting external developers, entrepreneurs, and users to compete and collaborate, organizations can generate solutions that go beyond their internal capabilities and accelerate digital innovation.

Taking a hands-on, contest-driven approach, the book explains how to design, manage, and benefit from innovation contests. It introduces the core principles of open innovation and translates them into practical tools for running successful initiatives, from motivating participants and overcoming innovation barriers to transforming promising ideas into real digital services. Written for graduate and undergraduate courses in digital innovation and entrepreneurship, the book is equally valuable for managers and policymakers seeking to use contests as a strategic instrument for digital development.

This second edition strengthens the book's scientific foundation while expanding its practical relevance. It explores how generative artificial intelligence is reshaping open digital innovation, how contest-based approaches can support broader digital transformation, and how emerging European data and AI regulations are redefining the conditions for innovation. The book is structured as a clear three-part roadmap -- Innovation Foundations, Contest Approach, and Implications -- guiding readers from foundational principles to practical application and future challenges.

商品描述(中文翻譯)

《開放數位創新》展示了組織如何利用比賽來推動新數位解決方案的發展——從數位服務和平台到行動應用程式。通過邀請外部開發者、企業家和用戶參加競賽與合作,組織可以產生超越其內部能力的解決方案,並加速數位創新。

本書採取實作導向的比賽驅動方法,解釋了如何設計、管理和從創新比賽中獲益。它介紹了開放創新的核心原則,並將其轉化為實用工具,以運行成功的計畫,從激勵參與者和克服創新障礙到將有前景的想法轉化為真正的數位服務。本書適用於數位創新和創業的研究生及本科課程,對於希望將比賽作為數位發展戰略工具的管理者和政策制定者同樣具有價值。

本書的第二版加強了其科學基礎,同時擴展了其實用性。它探討了生成式人工智慧如何重塑開放數位創新,比賽驅動的方法如何支持更廣泛的數位轉型,以及新興的歐洲數據和人工智慧法規如何重新定義創新的條件。本書結構清晰,分為三個部分——創新基礎、比賽方法和影響——引導讀者從基礎原則到實際應用及未來挑戰。

作者簡介

Anders Hjalmarsson Jordanius is the Head of Research at RISE Mobility and Systems and Professor, bitr at University of Borås, Sweden. His research includes case study, survey and design science research on innovation of digital technology, mainly within the transportation and automotive industry, based on action design oriented and collaborative approaches. He has written 50 conference and journal papers, and his research has received over $5 million in grants from national and European research agencies.

Gustaf Juell-Skielse is Full Professor of Information Systems at the Department of Information Technology at University of Borås, Sweden, where he is also the Director for the Center for AI Transformation. Dr. Juell-Skielse's research focuses on digital innovation, service automation, and enterprise information systems. He has worked with private companies as well as public sector organizations and has published more than 60 peer-reviewed academic articles, two textbooks, one edited book, and popular articles presenting his research. He has received over $9 million in grants from national and European funding agencies.

Paul Johannesson is Professor of Information Systems at Stockholm University, Sweden. His research focuses on federated information systems, coordinated and integrated health care, the use of ontologies in information systems, design science, and innovation systems. He has published more than 300 papers in international journals and conferences and has been a member of several EU projects on knowledge-based systems and requirements engineering. Dr. Johannesson is the co-author of textbooks on conceptual modelling and design science.

作者簡介(中文翻譯)

安德斯·哈爾馬森·約達尼烏斯是瑞典博拉斯大學的研究主管及副教授。他的研究包括針對數位技術創新的案例研究、調查和設計科學研究,主要集中在交通和汽車產業,基於行動設計導向和協作方法。他已撰寫50篇會議和期刊論文,並且他的研究獲得了來自國家和歐洲研究機構超過500萬美元的資助。

古斯塔夫·尤爾-斯基爾斯是瑞典博拉斯大學資訊技術系的資訊系統全職教授,同時也是人工智慧轉型中心的主任。尤爾-斯基爾斯博士的研究專注於數位創新、服務自動化和企業資訊系統。他曾與私營公司及公共部門組織合作,並發表了超過60篇經過同行評審的學術文章、兩本教科書、一部編輯書籍以及介紹其研究的流行文章。他獲得了來自國家和歐洲資助機構超過900萬美元的資助。

保羅·約翰內森是瑞典斯德哥爾摩大學的資訊系統教授。他的研究專注於聯邦資訊系統、協調和整合的醫療保健、在資訊系統中使用本體論、設計科學和創新系統。他在國際期刊和會議上發表了超過300篇論文,並且曾參與多個關於知識基礎系統和需求工程的歐盟項目。約翰內森博士是關於概念建模和設計科學的教科書的共同作者。