Practical Game Design: Learn the art of game design through applicable skills and cutting edge insight

Adam Kramarzewski, Ennio De Nucci

  • 出版商: Packt Publishing
  • 出版日期: 2018-04-19
  • 售價: $2,640
  • 貴賓價: 9.5$2,508
  • 語言: 英文
  • 頁數: 476
  • 裝訂: Paperback
  • ISBN: 1787121798
  • ISBN-13: 9781787121799
  • 相關分類: 遊戲設計 Game-design
  • 海外代購書籍(需單獨結帳)

商品描述

Design creative and accessible games across genres, platforms, and development realities

Key Features

  • Design interactive characters that fill up the game world, both allies and enemies
  • Apply your learnings with exercises that will stimulate your creativity and get familiar with the game design process
  • Understand the skills and techniques required for a game designer to work in a professional studio

Book Description

Immerse yourself in the fundamentals of game design. Are you are looking to take the creative lead and make better game designs faster? Then you have come to the right place. This book is written by two highly experienced industry professionals to give real insights and valuable advice on creating games for this lucrative market.

The book builds up the basics of game design one simple piece at a time. Starting with learning how to conceptualize a game idea and present it to other people, you gradually move onto devising a design work plan for the whole project and adapt solutions from other games. You will learn to create original game mechanics without relying on existing reference material and test and eliminate anticipated design risks. You will then design elements that make up the playthrough length of a game, make the game mechanics, content and interface accessible to all players, and ensure all the gameplay mechanics and game content work as intended. Finally, you will learn to wrap up a game ahead of release, work through the different challenges of designing free to play games, improve its quality indefinitely.

What you will learn

  • Define the production boundaries of a project
  • Conceptualize a game idea and present it to other people
  • Engineer gameplay systems and communicate them clearly and thoroughly
  • Build game mechanics off games that already exist
  • Distill an original idea into workable system design
  • Build spatial canvas of a game
  • Wrap up a game ahead of release and improve its quality indefinitely

Who This Book Is For

Whether you are a student just approaching the discipline or junior game designer looking for your first role as a professional, this book is going to equip you with the fundamental knowledge to succeed in your career. By focusing on best practices and a practical approach, the book provides a useful insight into the arts and crafts of two senior game designers that would interest more seasoned professionals in the game industry.

商品描述(中文翻譯)

設計創意且可及的遊戲,涵蓋各種類型、平台和開發現實

主要特點
- 設計互動角色,充實遊戲世界,包括盟友和敵人
- 通過練習應用所學,激發創意並熟悉遊戲設計過程
- 理解遊戲設計師在專業工作室所需的技能和技術

書籍描述
沉浸於遊戲設計的基本原則。您是否希望在創意上領導並更快地製作更好的遊戲設計?那麼您來對地方了。本書由兩位經驗豐富的行業專業人士撰寫,提供有關為這個利潤豐厚市場創造遊戲的真實見解和寶貴建議。

本書逐步建立遊戲設計的基礎,從學習如何構思遊戲點子並向他人展示開始,逐漸進入為整個項目制定設計工作計劃並從其他遊戲中調整解決方案。您將學會創造原創的遊戲機制,而不依賴現有的參考資料,並測試和消除預期的設計風險。接著,您將設計構成遊戲遊玩時長的元素,使遊戲機制、內容和介面對所有玩家都可及,並確保所有遊戲機制和內容按預期運作。最後,您將學會在發行前完成遊戲,應對設計免費遊戲的各種挑戰,並不斷提升其質量。

您將學到的內容
- 定義項目的生產邊界
- 構思遊戲點子並向他人展示
- 設計遊戲系統並清晰徹底地傳達
- 基於現有遊戲構建遊戲機制
- 將原創點子提煉成可行的系統設計
- 建立遊戲的空間畫布
- 在發行前完成遊戲並不斷提升其質量

本書適合誰
無論您是剛接觸這一領域的學生,還是尋找第一份專業工作的初級遊戲設計師,本書將為您提供成功所需的基本知識。通過專注於最佳實踐和實用方法,本書提供了兩位資深遊戲設計師的藝術與技術的有用見解,將吸引遊戲行業中更有經驗的專業人士。