Exploring Game Mechanics: Principles and Techniques to Make Fun, Engaging Games
Dhule, Maithili
- 出版商: Apress
- 出版日期: 2022-12-24
- 售價: $1,490
- 貴賓價: 9.5 折 $1,416
- 語言: 英文
- 頁數: 193
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1484288726
- ISBN-13: 9781484288726
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商品描述
Learn simple yet powerful, modern-day techniques used in various gaming genres, including casual and puzzle, strategy and simulation, action-adventure, and role-playing. This book is your pocket-sized guide to designing interesting and engaging mechanics for any type of game.
Exploring Game Mechanics is a cornucopia of concepts related to gameplay mechanics that you can use to create games that are fun and rewarding to play. Dive into key gameplay elements that improve the player experience, such as implementing in-game tutorials, controlling the flow of player-choice-based games, and building a game narrative through storytelling. Understand how to establish the game's end goal for the player to work towards by creating quests, missions, and objectives. Explore the key ideas behind creating immersive game worlds, generating better NPCs and enemies, and controlling the in-game economy. Finally, discover the unique mechanics that make established industry games so successful.
What You Will Learn
- Discover the key elements that make gameplay immersive and entertaining
- Develop players and NPCs through customization and levelling up
- Gain insight into the tried-and-tested concepts behind modern-day games
Who Is This Book ForGame development enthusiasts with little to no knowledge of game mechanics will find the content informative and useful.
商品描述(中文翻譯)
學習各種遊戲類型中使用的簡單而強大的現代技巧,包括休閒和益智、策略和模擬、動作冒險和角色扮演。本書是你設計有趣且引人入勝的遊戲機制的口袋指南。
《探索遊戲機制》是一本關於遊戲機制相關概念的寶庫,你可以利用這些概念創建有趣且有回報的遊戲。深入研究改善玩家體驗的關鍵遊戲元素,例如實施遊戲內教程、控制基於玩家選擇的遊戲流程,以及通過故事講述建立遊戲敘事。了解如何通過創建任務、任務和目標來確定玩家為達到遊戲終點而努力。探索創建沉浸式遊戲世界、生成更好的NPC和敵人以及控制遊戲內經濟的關鍵思想。最後,發現使知名行業遊戲成功的獨特機制。
你將學到什麼:
- 發現使遊戲具有沉浸感和娛樂性的關鍵元素
- 通過自定義和升級來發展玩家和NPC
- 獲得現代遊戲背後經過驗證的概念的洞察力
適合對遊戲機制知識幾乎一無所知的遊戲開發愛好者,他們會發現本書的內容既有趣又有用。
作者簡介
作者簡介(中文翻譯)
Maithili Dhule 是一位工程師,她以寫作為志業,並且內心渴望成為一名遊戲開發者。她是《Beginning Game Development with Godot》一書的作者,這本書是一本從零開始創建和發布2D平台遊戲的入門指南。在一位朋友介紹她遊戲創作的藝術後,這很快成為她的熱情之一。在空閒時間,她喜歡創作像素藝術或沉浸在她最喜歡的遊戲之一中。她還喜歡嘗試新餐廳,素描肖像,寫詩,並在聽著好音樂播放列表的時候去跑步。