Practical Game Design - Second Edition: A modern and comprehensive guide to video game design
Kramarzewski, Adam, Nucci, Ennio de
- 出版商: Packt Publishing
- 出版日期: 2023-08-18
- 售價: $1,650
- 貴賓價: 9.5 折 $1,568
- 語言: 英文
- 頁數: 446
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1803245158
- ISBN-13: 9781803245157
-
相關分類:
遊戲設計 Game-design
立即出貨 (庫存=1)
相關主題
商品描述
Arm yourself with the practical skills and cutting-edge insights necessary to successfully design captivating games across a variety of genres and platforms
Purchase of the print or Kindle book includes a free PDF eBook
Key Features
- Master the skills, processes, and techniques essential for working in a professional setting
- Grasp the core principles and processes of level design, world building, and storytelling
- Design, implement, and refine high-quality features and mechanics for contemporary video games
Book Description
If you’re in search of a cutting-edge actionable guide to game design, your quest ends here! Immerse yourself in the fundamentals of game design with expert guidance from veterans with decades of game design experience across a variety of genres and platforms.
The second edition of this book remains dedicated to its original goal of helping you master the fundamentals of game design in a practical manner with the addition of some of the latest trends in game design and a whole lot of fresh, real-world examples from games of the current generation. This update brings a new chapter on games as a service, explaining the evolving role of the game designer and diving deeper into the design of games that are meant to be played forever. From conceptualizing a game idea, you’ll gradually move on to devising a design plan and adapting solutions from existing games, exploring the craft of producing original game mechanics, and eliminating anticipated design risks through testing. You’ll then be introduced to level design, interactive storytelling, user experience and accessibility.
By the end of this game design book, you’ll have learned how to wrap up a game ahead of its release date, work through the challenges of designing free-to-play games and games as a service, and significantly improve their quality through iteration, playtesting, and polishing.
What you will learn
- Define the scope and structure of a game project
- Conceptualize a game idea and present it to others
- Design gameplay systems and communicate them clearly and thoroughly
- Build and validate engaging game mechanics
- Design successful games as a service and prepare them for live operations
- Improve the quality of a game through playtesting and meticulous polishing
Who this book is for
Whether you are a student eager to design your very first game or a game designer looking to expand your skill set, this book will help you master the fundamentals of game design across all stages of game development. With a focus on best practices and a pragmatic approach, Practical Game Design offers insights into the art and craft of game design from two senior game designers, with insider knowledge that even veterans will find valuable. While prior experience with game development is not absolutely necessary, having basic knowledge of popular video games will prove helpful.
商品描述(中文翻譯)
武裝自己以實用技能和尖端見解,成功地設計吸引人的遊戲,涵蓋各種類型和平台。
購買印刷版或Kindle書籍,即可免費獲得PDF電子書。
主要特點:
- 掌握在專業環境中工作所必需的技能、流程和技巧。
- 理解關卡設計、世界建構和故事講述的核心原則和流程。
- 為當代視頻遊戲設計、實施和完善高質量的功能和機制。
書籍描述:
如果你正在尋找一本尖端的可行指南來進行遊戲設計,那麼你的尋求就到此為止了!在這本書中,你將深入研究遊戲設計的基礎知識,並獲得來自各種類型和平台的遊戲設計老手數十年的專業指導。
這本書的第二版仍然致力於以實用的方式幫助你掌握遊戲設計的基礎知識,並加入了一些最新的遊戲設計趨勢和當代遊戲的許多新鮮實例。這次更新增加了一章關於遊戲作為服務的內容,解釋了遊戲設計師不斷演變的角色,並深入探討了設計永久遊玩的遊戲。從構思遊戲點子開始,逐漸制定設計計劃,並從現有遊戲中適應解決方案,探索製作原創遊戲機制的技巧,並通過測試消除預期的設計風險。然後,你將介紹關卡設計、互動故事講述、用戶體驗和可訪問性。
通過閱讀這本遊戲設計書,你將學會如何在遊戲發布日期之前完成遊戲,應對設計免費遊戲和遊戲作為服務的挑戰,並通過反覆測試、遊戲測試和精緻化大幅提高遊戲的質量。
你將學到什麼:
- 定義遊戲項目的範圍和結構。
- 構思遊戲點子並向他人展示。
- 設計遊戲玩法系統並清晰而全面地傳達。
- 建立和驗證引人入勝的遊戲機制。
- 設計成功的遊戲作為服務並為現場運營做好準備。
- 通過遊戲測試和精緻化提高遊戲的質量。
這本書適合對遊戲設計的各個階段都想掌握基礎知識的學生,以及希望擴展技能的遊戲設計師。以最佳實踐和務實的方法為重點,實用遊戲設計提供了兩位資深遊戲設計師的內部知識,即使是經驗豐富的遊戲設計師也會覺得有價值。雖然不一定需要有遊戲開發的先驗經驗,但對流行視頻遊戲的基本知識將會有所幫助。
目錄大綱
- Introducing the Game Production Process
- Preparing a Game Concept
- Scoping a Game Project
- Creating Design Documentation
- Understanding Game Mechanics
- Designing Systems and Features
- Making Prototypes
- Designing Compelling Stories for Games
- The Fundamentals of Level Design
- Creating Characters
- Balancing Your Content and Systems
- Building a Great User Interface and User Experience
- Making Your Games Accessible
- Mastering Games as a Service
- Understanding Monetization Techniques
- The Final 10%
目錄大綱(中文翻譯)
遊戲製作流程介紹
準備遊戲概念
遊戲專案範圍界定
創建設計文件
理解遊戲機制
設計系統和功能
製作原型
為遊戲設計引人入勝的故事
關卡設計基礎
創建角色
平衡內容和系統
建立出色的使用者介面和使用者體驗
使遊戲易於使用
精通遊戲作為服務
了解貨幣化技巧
最後的10%