Infrastructure in Video Games

Punday, Daniel

  • 出版商: Palgrave MacMillan
  • 出版日期: 2024-11-19
  • 售價: $2,000
  • 貴賓價: 9.5$1,900
  • 語言: 英文
  • 頁數: 102
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 3031720911
  • ISBN-13: 9783031720918
  • 無法訂購

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商品描述

This book will sketch the dynamics of infrastructure in video games, focusing on the relationship between game rules, fictional world, and player interaction. It will discuss a variety of commercial video games, both mainstream and somewhat niche, that use infrastructure in different ways: Control, Wolfenstein, Fallout, This War of Mine, Exocolonist, Cyberpunk, and Frostpunk.

Video games offer a particularly rich field for thinking about the relationship between narrative and infrastructure. The infrastructures that exist in the fictional worlds of these games define the experience of play in a very direct way: how players are instantiated in the game, how they move around the play space, the resources that are available, and so on. And those infrastructures in turn very directly definite the nature of the fictional world. In contrast to literary fiction, were infrastructures might remain on the periphery of some stories, by virtue of the centrality of player interaction video games are inherently infrastructural.

商品描述(中文翻譯)

這本書將勾勒出視頻遊戲中基礎設施的動態,專注於遊戲規則、虛構世界與玩家互動之間的關係。它將討論各種商業視頻遊戲,包括主流和一些小眾遊戲,這些遊戲以不同的方式使用基礎設施:ControlWolfensteinFalloutThis War of MineExocolonistCyberpunkFrostpunk

視頻遊戲提供了一個特別豐富的領域來思考敘事與基礎設施之間的關係。這些遊戲虛構世界中的基礎設施以非常直接的方式定義了遊玩的體驗:玩家在遊戲中的具體化方式、他們在遊戲空間中的移動方式、可用的資源等等。而這些基礎設施又非常直接地定義了虛構世界的性質。與文學小說相比,基礎設施可能在某些故事中處於邊緣地位,但由於玩家互動的中心性,視頻遊戲本質上是基礎設施導向的。

作者簡介

Daniel Punday is Professor of English at Mississippi State University, USA. He is the author of six books, including Playing at Narratology: Digital Media as Narrative Theory, Five Strands of Fictionality: The Institutional Construction of Contemporary American Fiction and Writing at the Limit: The Novel in the New Media Ecology.

作者簡介(中文翻譯)

Daniel Punday 是美國密西西比州立大學的英語教授。他是六本書的作者,包括《敘事學的遊戲:數位媒體作為敘事理論》、《虛構性的五個面向:當代美國小說的制度性建構》和《在極限中寫作:新媒體生態中的小說》。