Half-Real: Video Games between Real Rules and Fictional Worlds (Paperback)

Jesper Juul

  • 出版商: MIT
  • 出版日期: 2011-08-19
  • 售價: $1,120
  • 貴賓價: 9.5$1,064
  • 語言: 英文
  • 頁數: 244
  • 裝訂: Paperback
  • ISBN: 0262516519
  • ISBN-13: 9780262516518
  • 海外代購書籍(需單獨結帳)

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商品描述

A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Discussing games from Pong to The Legend of Zelda, from chess to Grand Theft Auto, he shows how video games are both a departure from and a development of traditional non-electronic games. The book combines perspectives from such fields as literary and film theory, computer science, psychology, economic game theory, and game studies, to outline a theory of what video games are, how they work with the player, how they have developed historically, and why they are fun to play.Locating video games in a history of games that goes back to Ancient Egypt, Juul argues that there is a basic affinity between games and computers. Just as the printing press and the cinema have promoted and enabled new kinds of storytelling, computers work as enablers of games, letting us play old games in new ways and allowing for new kinds of games that would not have been possible before computers. Juul presents a classic game model, which describes the traditional construction of games and points to possible future developments. He examines how rules provide challenges, learning, and enjoyment for players, and how a game cues the player into imagining its fictional world. Juul's lively style and eclectic deployment of sources will make Half-Real of interest to media, literature, and game scholars as well as to game professionals and gamers.

商品描述(中文翻譯)

一款視頻遊戲是半真實的:我們按照真實的規則進行遊戲,同時想像一個虛構的世界。我們在現實世界中贏或輸遊戲,但只有在遊戲的世界中才能殺死一隻龍(例如)。在這本發人深省的研究中,Jesper Juul探討了規則和虛構在視頻遊戲中不斷演變的張力。他討論了從Pong到The Legend of Zelda,從國際象棋到Grand Theft Auto的遊戲,展示了視頻遊戲是傳統非電子遊戲的一種離開和發展。該書結合了文學和電影理論、計算機科學、心理學、經濟遊戲理論和遊戲研究等領域的觀點,概述了視頻遊戲是什麼,它們如何與玩家互動,它們的歷史發展如何,以及為什麼玩起來很有趣。將視頻遊戲定位於追溯到古埃及的遊戲歷史中,Juul認為遊戲和計算機之間存在著基本的親和性。正如印刷術和電影促進和實現了新形式的故事講述一樣,計算機作為遊戲的實現者,讓我們以新的方式玩舊遊戲,並且允許出現在計算機之前不可能存在的新類型的遊戲。Juul提出了一個經典的遊戲模型,描述了傳統遊戲的構建方式,並指出了可能的未來發展。他探討了規則如何為玩家提供挑戰、學習和樂趣,以及遊戲如何引導玩家想像其虛構世界。Juul生動的風格和多元化的資料來源將使Half-Real對媒體、文學和遊戲學者以及遊戲專業人士和玩家具有興趣。