Interactivity, Game Creation, Design, Learning, and Innovation: 7th Eai International Conference, Artsit 2018, and 3rd Eai International Conference, D
暫譯: 互動性、遊戲創作、設計、學習與創新:第七屆EAI國際會議,Artsit 2018,及第三屆EAI國際會議,D
Brooks, Anthony L., Brooks, Eva, Sylla, Cristina
- 出版商: Springer
- 出版日期: 2019-01-31
- 售價: $3,750
- 貴賓價: 9.5 折 $3,563
- 語言: 英文
- 頁數: 546
- 裝訂: Quality Paper - also called trade paper
- ISBN: 3030061337
- ISBN-13: 9783030061333
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商品描述
This book constitutes the refereed post-conference proceedings of two conferences: The 7th EAI International Conference on ArtsIT, Interactivity and Game Creation (ArtsIT 2018), and the 3rd EAI International Conference on Design, Learning, and Innovation (DLI 2018). Both conferences were hosed in Braga, Portugal, and took place October 24-26, 2018. The 51 revised full papers presented were carefully selected from 106 submissions.
ArtsIT, Interactivity and Game Creation is meant to be a place where people in arts, with a keen interest in modern IT technologies, meet with people in IT, having strong ties to art in their works. The event also reflects the advances seen in the open related topics Interactivity (Interaction Design, Virtual Reality, Augmented Reality, Robotics) and Game Creation (Gamification, Leisure Gaming, GamePlay).
ArtsIT has been successfully co-located with DLI as the design, learning and innovation frame the world of IT, opening doors into an increasingly playful worlds. So the DLI conference is driven by the belief that tools, techniques and environments can spark and nature a passion for learning, transformation domains such as education, rehabilitation/therapy, work places and cultural institutions.
商品描述(中文翻譯)
本書是兩場會議的經過審稿的會後論文集:第七屆EAI國際藝術IT、互動與遊戲創作會議(ArtsIT 2018)和第三屆EAI國際設計、學習與創新會議(DLI 2018)。這兩場會議於2018年10月24日至26日在葡萄牙布拉加舉行,共有106篇投稿,最終精選出51篇修訂的完整論文進行發表。
ArtsIT、互動與遊戲創作旨在成為藝術界人士與對現代IT技術有濃厚興趣的IT專業人士交流的場所,這些IT專業人士在其作品中與藝術有著密切的聯繫。該活動也反映了在互動(互動設計、虛擬實境、擴增實境、機器人技術)和遊戲創作(遊戲化、休閒遊戲、遊戲玩法)等相關主題上所見的進展。
ArtsIT與DLI成功地共同舉辦,因為設計、學習和創新構成了IT世界,為進入日益遊戲化的世界打開了大門。因此,DLI會議的驅動信念是工具、技術和環境能夠激發和培養對學習的熱情,並轉變教育、康復/治療、工作場所和文化機構等領域。