Unity Character Animation with Mecanim
Jamie Dean
- 出版商: Packt Publishing
- 出版日期: 2015-09-30
- 售價: $2,170
- 貴賓價: 9.5 折 $2,062
- 語言: 英文
- 頁數: 290
- 裝訂: Paperback
- ISBN: 1849696365
- ISBN-13: 9781849696364
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相關分類:
遊戲引擎 Game-engine
海外代購書籍(需單獨結帳)
相關主題
商品描述
A detailed guide to the complex new animation tools in Unity, packed with clear instructions and illustrated with original content in the context of a next generation zombie apocalypse adventure game. About This Book Create and export models and animation sequences to Unity from 3ds max and Maya Prepare character models and animation for games using Mecanim’s rigging tools Retarget, adjust, and mix and match motion capture and other animation data Write and edit scripts compatible with Mecanim Animation Controllers Who This Book Is For If you are a Unity developer looking to get to grips with the character animation specific tools, a 3D software user who is new to Unity, or a beginner game developer who is interested in character animation and interaction, this book is ideal for you. Some experience with either the Unity interface or basic 3D coordinates is recommended, but not required. What You Will Learn Learn how to prepare a rigged character model to receive animation within Unity Acquire efficient techniques to refine and optimize motion capture data Retarget animation sequences between different character rigs Discover how to rig a humanoid character and export for use in Unity Script character interaction for a First Person character model Create dynamic animation sequences from scratch using key frame techniques, in a variety of 3D software packages Learn Project Management in Unity Understand how to set up a complex facial rig for speech Set up Animation Controllers with masked states and blend trees to create seamless and additive animation transitions Construct a ragdoll game object and instantiate it in a game Devise Mecanim animation integration for the player and AI driven animation for enemy characters In Detail Game animation for independent developers has taken a giant leap forward with Unity's Mecanim toolset, which streamlines the import/export, retargeting, and many other aspects of the
商品描述(中文翻譯)
《Unity中複雜新動畫工具的詳細指南》,內容豐富,提供清晰的指示並以原創內容在下一代殭屍末日冒險遊戲的背景下進行說明。關於本書: 從3ds max和Maya將模型和動畫序列創建並導出到Unity 使用Mecanim的骨骼工具為遊戲準備角色模型和動畫 重新定位、調整和混合動作捕捉和其他動畫數據 編寫和編輯與Mecanim動畫控制器兼容的腳本 本書適合對角色動畫特定工具感興趣的Unity開發人員、新手Unity用戶或對角色動畫和互動感興趣的初學者遊戲開發人員。建議具有Unity界面或基本3D坐標的一些經驗,但不是必需的。 您將學到什麼: 學習如何在Unity中準備一個有骨骼的角色模型以接收動畫 獲取優化動作捕捉數據的高效技巧 在不同角色骨骼之間重新定位動畫序列 發現如何為人形角色進行骨骼綁定並導出供Unity使用 為第一人稱角色模型創建角色互動 使用關鍵幀技術從頭開始創建動態動畫序列,使用各種3D軟件包 學習Unity中的項目管理 瞭解如何為語音設置複雜的面部骨骼 為動畫控制器設置遮罩狀態和混合樹,創建無縫和附加的動畫過渡 構建一個布娃娃遊戲對象並在遊戲中實例化 安排玩家的Mecanim動畫集成和AI驅動的敵人角色動畫 詳細內容: Unity的Mecanim工具集使獨立開發者的遊戲動畫取得了巨大的進步,它簡化了導入/導出、重新定位和許多其他方面的工作。