Unity 5.x Animation Cookbook
Maciej Szczesnik
- 出版商: Packt Publishing
- 出版日期: 2016-05-23
- 售價: $1,970
- 貴賓價: 9.5 折 $1,872
- 語言: 英文
- 頁數: 328
- 裝訂: Paperback
- ISBN: 1785883917
- ISBN-13: 9781785883910
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相關分類:
遊戲引擎 Game-engine
海外代購書籍(需單獨結帳)
相關主題
商品描述
Key Features
- Learn how to develop a animation by using real world examples
- Get a complete practical overview of animation techniques and processes with examples at each step to help you get a strong foothold of the topics
- This book has been updated for the latest version of Unity with all the new features related to animation discussed in detail
Book Description
This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.0 and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but other UI elements. This includes character animation, game world creation, and other key features such as opening doors, changing lights, transitioning to different scenes, and more.
While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool and how you can use it to perform all these tasks efficiently and quickly. By the end of this book, you will be confident and self-sufficient in animating your unity 3D games efficiently
What you will learn
- Prepare animations to be imported and exported
- Work with different animation assets and components
- Create, visualize, and edit animated creatures
- Create a game by animating cut scenes
- Design character action and expressions
About the Author
Maciej Szczesnik is a professional game designer who has been working in the games industry since 2004. His experience include roles such as Lead Gameplay Designer and Lead Combat Designer on CD Projekt's The Witcher series, where his main task was to design and implement all gameplay-related mechanisms including animations of all characters in the game. He also worked as Lead Designer on an unannounced project at 11 Bit Studios - a Polish studio best known of its critically acclaimed This War Of Mine game and the Anomaly series.
Maciej is also an experienced lecturer, giving talks at Game Developers Conference, Game Developers Conference Europe, Pixel Vienna, and other game dev conferences. He is also a teacher, delivering classes and coordinating the Game Development program at The Warsaw Film School. He has deep, practical knowledge of Unity as it is his favorite tool and is used daily for prototyping and game development.
商品描述(中文翻譯)
主要特點
- 透過實際案例學習如何開發動畫
- 提供完整的實用動畫技巧和流程概述,每個步驟都有例子,幫助您牢牢掌握相關主題
- 本書已更新至Unity的最新版本,詳細討論了與動畫相關的所有新功能
書籍描述
這本基於實例的實用指南將向您展示如何在Unity 5.0中發揮動畫的威力,使您的遊戲視覺效果無懈可擊。我們的主要重點是向您展示工具和技術,不僅可以對人形雙足角色進行動畫,還可以對其他UI元素進行動畫。這包括角色動畫、遊戲世界創建以及其他關鍵功能,如開門、改變燈光、切換到不同場景等。
在討論這些主題時,本書將重點介紹Unity 3D的動畫工具mecanim,以及如何使用它來高效快速地執行所有這些任務。通過閱讀本書,您將能夠自信且獨立地高效地為Unity 3D遊戲添加動畫。
您將學到什麼
- 準備動畫以進行導入和導出
- 使用不同的動畫資源和組件進行工作
- 創建、可視化和編輯動畫角色
- 通過動畫剪輯創建遊戲
- 設計角色動作和表情
關於作者
Maciej Szczesnik 是一位從2004年起在遊戲行業工作的專業遊戲設計師。他的經驗包括擔任CD Projekt的《巫師》系列遊戲的首席遊戲玩法設計師和首席戰鬥設計師,他的主要任務是設計和實現遊戲中所有與玩法相關的機制,包括遊戲中所有角色的動畫。他還在11 Bit Studios擔任未公開項目的首席設計師,該波蘭工作室以其廣受好評的《這是我的戰爭》遊戲和Anomaly系列而聞名。
Maciej還是一位經驗豐富的講師,曾在遊戲開發者大會、歐洲遊戲開發者大會、Pixel Vienna等遊戲開發者會議上發表演講。他還是一位教師,在華沙電影學院擔任課程教授並協調遊戲開發項目。他對Unity有深入的實際知識,因為它是他最喜歡的工具,並且每天都用於原型設計和遊戲開發。