3ds Max Speed Modeling for 3D Artists

Thomas Mooney

  • 出版商: Packt Publishing
  • 出版日期: 2012-10-15
  • 售價: $1,940
  • 貴賓價: 9.5$1,843
  • 語言: 英文
  • 頁數: 422
  • 裝訂: Paperback
  • ISBN: 184969236X
  • ISBN-13: 9781849692366
  • 相關分類: 3D建模 3D-modeling
  • 下單後立即進貨 (約3~4週)

商品描述

Is your 3D modeling up to speed? It soon will be with this brilliant practical guide to speed modeling with 3ds Max, focusing on hard surfaces. Raise your productivity a notch and gain a new level of professionalism.

Overview

  • Learn to speed model in 3ds Max, with an emphasis on hard surfaces
  • Up to date coverage, covering 3ds Max 2013 features
  • Focused explanations with step-driven practical lessons balance learning and action

What you will learn from this book

  • Modeling processes using the Ribbon
  • Ways to create a customized UI for accessing modeling tools faster
  • Modeling using modifiers and deformations
  • UV mapping and topology effect readiness for sculpting
  • How to work with GoZ and ZBrush
  • Procedures for painting models using Viewport Canvas
  • Concepts of game-readiness
  • Retopology and polygon reduction methods
  • Easy rigging, skinning and animation walk-throughs
  • Gain fluency in UV mapping and texture creation
  • How to render and present your models for your folio

Approach

Step by step illustrated tutorials are supported by a focused commentary. The examples are designed to proceed from starting to model through model finishing to putting models to work within projects and presentation. The book shows both - the entire flow of asset creation and granular methodology.

Who this book is written for

This book will appeal to anyone interested in 3D modeling who wants to improve their speed modeling ability, particularly artists whose work is relevant to industries where hard surface modeling or model prototyping is required, such as games, films, or visualization.

In Detail

Production of 3D art is an exciting medium, but the task of modeling requires intense attention to detail, so speed and efficiency are vital. This book breaks down speed modeling workflow in 3ds Max into stages you can easily achieve, with a focus on hard surface modeling and methods you can apply to your own designs.

"3ds Max Speed Modeling for Games" will help level up your 3D modeling skills. It focuses on hard surface modeling, and shows the range of tools and techniques in 3ds Max 2013.

This book shows content creation methods aimed at 3ds Max modelers preparing to show their skill to the industry. The key feature of modeling that artists must exhibit is speediness while preserving technical accuracy. The author helps you follow set project guidelines while pushing creativity and outlines the entire workflow from concept development to exporting a game-ready model.

The book begins with introductions for new users to the interface and modeling tools, and progresses to topics aimed at users already familiar with 3ds Max, who want to improve their content creation process. You'll also see ways 3ds Max content is used with other applications, like sculpting software and game editors, and learn features of speed modeling, efficient workflow, re-use of content, and tips on getting more done, more quickly.

By the end of this book you will have learned key topics in modeling, ready to face professional level work with elan.

商品描述(中文翻譯)

您的 3D 建模技術是否跟得上時代?透過這本出色的實用指南,您將能夠迅速提升 3ds Max 的速度建模技巧,專注於硬表面建模。提升您的生產力,獲得全新的專業水準。

概述
- 學習在 3ds Max 中進行速度建模,重點在於硬表面
- 最新的內容,涵蓋 3ds Max 2013 的功能
- 專注的解釋與逐步實作的課程平衡學習與行動

您將從這本書中學到的內容
- 使用 Ribbon 的建模流程
- 創建自定義 UI 以更快訪問建模工具的方法
- 使用修改器和變形進行建模
- UV 映射和拓撲效果的雕刻準備
- 如何使用 GoZ 和 ZBrush
- 使用 Viewport Canvas 為模型上色的程序
- 遊戲準備的概念
- 重新拓撲和多邊形減少的方法
- 簡易的綁定、皮膚處理和動畫步驟
- 精通 UV 映射和紋理創建
- 如何渲染和展示您的模型以供作品集使用

方法
逐步的插圖教程配合專注的評論。這些範例旨在從開始建模到模型完成,再到在項目和展示中使用模型的整個過程。這本書展示了資產創建的整體流程和細緻的方法論。

本書的讀者對象
這本書將吸引任何對 3D 建模感興趣的人,特別是那些希望提升速度建模能力的藝術家,尤其是與需要硬表面建模或模型原型的行業相關的工作,如遊戲、電影或可視化。

詳細內容
3D 藝術的創作是一個令人興奮的媒介,但建模的任務需要對細節的高度關注,因此速度和效率至關重要。這本書將 3ds Max 中的速度建模工作流程分解為您可以輕鬆達成的階段,重點在於硬表面建模和您可以應用於自己設計的方法。

《3ds Max Speed Modeling for Games》將幫助您提升 3D 建模技能。它專注於硬表面建模,展示了 3ds Max 2013 中的各種工具和技術。

這本書展示了針對 3ds Max 建模師的內容創建方法,幫助他們向行業展示自己的技能。藝術家必須展現的建模關鍵特徵是速度,同時保持技術準確性。作者幫助您遵循既定的項目指導方針,同時激發創意,概述從概念開發到導出遊戲準備模型的整個工作流程。

本書從新用戶的介面和建模工具介紹開始,逐步進入針對已熟悉 3ds Max 的用戶的主題,幫助他們改善內容創建過程。您還將看到 3ds Max 內容如何與其他應用程序(如雕刻軟體和遊戲編輯器)一起使用,並學習速度建模的特徵、高效工作流程、內容重用以及更快完成工作的技巧。

在本書結束時,您將學到建模的關鍵主題,準備以優雅的姿態面對專業級的工作。