Game Character Creation with Blender and Unity (Paperback)
Chris Totten
- 出版商: Sybex
- 出版日期: 2012-07-10
- 定價: $1,575
- 售價: 6.0 折 $945
- 語言: 英文
- 頁數: 320
- 裝訂: Paperback
- ISBN: 1118172728
- ISBN-13: 9781118172728
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相關分類:
3D建模 3D-modeling、遊戲引擎 Game-engine
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商品描述
Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine.
- Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the process
- Artists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledge
- Provides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and export
- Emphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine
Whether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.
商品描述(中文翻譯)
一本完整指南,教你如何使用兩個強大的工具創建可用且逼真的遊戲角色
創建可用且逼真的遊戲角色需要結合多種技能。本書教導遊戲創作者如何使用開源的3D應用程式和免費的遊戲引擎創建可用且逼真的遊戲資產。它以逐步的方式介紹了使用流行的Blender軟體進行建模、貼圖和動畫製作角色的方法,並強調低多邊形建模技巧以及雕刻和貼圖的運用,同時還展示了如何將角色帶入Unity遊戲引擎中。
- 遊戲創作是一個受歡迎且具有生產力的追求,本指南結合了兩個有效的工具,以簡化和增強過程
- 熟悉Blender或其他3D軟體但缺乏遊戲開發工作流程經驗的藝術家將會發現本書填補了他們知識上的重要空白
- 提供了一個完整的遊戲角色開發教程,包括建模、UV展開、雕刻、位移烘焙、貼圖、骨骼綁定、動畫和匯出
- 強調遊戲引擎的低多邊形建模技巧,並展示如何將完成的角色帶入Unity遊戲引擎中
無論你是對新的嗜好感興趣,還是渴望進入專業遊戲開發領域,本書都提供了有價值的指導,以提升你的技能水平。