Unreal Engine 5 Shaders and Effects Cookbook : Over 50 recipes to help you create materials and utilize advanced shading techniques, 2/e (Paperback)
Ramos, Brais Brenlla
- 出版商: Packt Publishing
- 出版日期: 2023-05-31
- 售價: $1,900
- 貴賓價: 9.5 折 $1,805
- 語言: 英文
- 頁數: 402
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1837633088
- ISBN-13: 9781837633081
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相關分類:
Unreal
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商品描述
Advance your game development skills and master the art of crafting intricate and visually stunning materials using Unreal Engine 5's powerful Material Editor
Purchase of the print or Kindle book includes a free PDF eBook
Key Features:
- Create spectacular visual effects for use in both games and virtual productions
- Design efficient shaders for any real-time platform without sacrificing realism
- Leverage Unreal Engine's rendering pipeline and the innards of the material graph
Book Description:
Unreal Engine is here to stay! Since the launch of the first edition of this book, based on the Unreal Engine 5 technology, real-time rendering has only grown in popularity. The demand for expertise in this area has grown exponentially across various fields over the last few years, and Unreal Engine 5 builds upon that foundation and continues to push the boundaries of what is achievable in an interactive format.
Against this backdrop, the second edition of this book takes a leap forward and explores the new opportunities offered by the latest version of the engine, including Lumen, ray tracing, and Nanite. The book also revisits previously covered techniques and updates them to current standards, shining new light on topics such as the PBR workflow and the different lighting solutions that were present in the first edition. Throughout the chapters, you'll be able to focus on two key principles that you need to consider when dealing with real-time graphics: optimization and efficiency.
By the end of this book, you'll have explored the many rendering possibilities that Unreal Engine 5 has to offer to become the master of your own creations!
What You Will Learn:
- Leverage the capabilities of Lumen and Nanite to create breathtaking experiences
- Attain proficiency in the rendering pipeline of Unreal Engine to develop real-time graphics
- Utilize the physically based rendering pipeline to achieve photorealistic rendering across multiple scenes
- Explore the Material Editor to build complex materials and textures and achieve a high level of detail
- Optimize your materials to run seamlessly on multiple platforms
- Understand the various nodes and functions required to create impressive visual effects
Who this book is for:
This comprehensive guide is designed for anyone who is passionate about rendering, real-time graphics, and creating visually stunning experiences with Unreal Engine. Whether you're a beginner or a seasoned professional, this book offers a gentle learning curve that takes you from the fundamentals of the rendering pipeline to the most advanced techniques in the field. With a wealth of information and expert guidance, you'll quickly become proficient in the art of material creation, regardless of your background knowledge.
商品描述(中文翻譯)
提升您的遊戲開發技能,掌握使用Unreal Engine 5強大的材質編輯器打造精緻且視覺效果驚人的材質藝術。
購買印刷版或Kindle電子書,即可免費獲得PDF電子書。
主要特點:
- 創建用於遊戲和虛擬製作的壯觀視覺效果
- 在不損失真實感的情況下,為任何實時平台設計高效的著色器
- 利用Unreal Engine的渲染流水線和材質圖的內部機制
書籍描述:
Unreal Engine已經成為一個不可或缺的工具!自從第一版基於Unreal Engine 5技術的書籍問世以來,實時渲染在人氣上持續增長。近年來,對這個領域的專業知識需求在各個領域中呈指數級增長,而Unreal Engine 5在此基礎上進一步推動了互動格式的可實現性。
在這種背景下,第二版書籍向前邁進,探索了最新版本引擎所提供的新機會,包括Lumen、光線追蹤和Nanite。該書還重新審視了先前介紹的技術,並將其更新到當前標準,對第一版中存在的PBR工作流程和不同的照明解決方案進行了新的解釋。在各章中,您將能夠專注於處理實時圖形時需要考慮的兩個關鍵原則:優化和效率。
通過閱讀本書,您將探索Unreal Engine 5所提供的眾多渲染可能性,成為自己創作的大師!
學到什麼:
- 利用Lumen和Nanite的功能創建令人驚嘆的體驗
- 熟練掌握Unreal Engine的渲染流水線,開發實時圖形
- 利用基於物理的渲染流水線,在多個場景中實現逼真的渲染
- 使用材質編輯器構建複雜的材質和紋理,實現高度細節
- 優化材質以在多個平台上無縫運行
- 瞭解創建令人印象深刻的視覺效果所需的各種節點和函數
適合對渲染、實時圖形和使用Unreal Engine創建視覺效果的人:
這本全面的指南適用於對渲染、實時圖形和使用Unreal Engine創建視覺效果充滿熱情的任何人。無論您是初學者還是經驗豐富的專業人士,本書都提供了一個平緩的學習曲線,從渲染流水線的基礎知識到該領域中最高級的技術。憑藉豐富的信息和專家指導,您將迅速熟練材質創作的藝術,無論您的背景知識如何。