Elevating Game Experiences with Unreal Engine 5 - Second Edition: Bring your game ideas to life using the new Unreal Engine 5 and C++
暫譯: 使用 Unreal Engine 5 提升遊戲體驗 - 第二版:利用全新的 Unreal Engine 5 和 C++ 將您的遊戲創意變為現實
Marques, Gonçalo, Sherry, Devin, Pereira, David
- 出版商: Packt Publishing
- 出版日期: 2022-09-23
- 售價: $2,820
- 貴賓價: 9.5 折 $2,679
- 語言: 英文
- 頁數: 760
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1803239867
- ISBN-13: 9781803239866
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相關分類:
C++ 程式語言、Unreal
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商品描述
Get hands-on with game development tools and techniques to build game project using the latest version of Unreal Engine and C++, two of the most widely used tools in the games industry
Key Features:
- Kickstart your career or develop a new hobby by learning game development with Unreal Engine 5 and C++
- Learn techniques to prototype and develop your own ideas with key images printed in color
- Reinforce your skills with project-based learning by building a series of games from scratch
Book Description:
Immerse yourself in the Unreal game projects with this book, written by four highly experienced industry professionals with many years of combined experience with Unreal Engine. Elevating Game Experiences with Unreal Engine 5 will walk you through the latest version of Unreal Engine by helping you get hands-on with the game creation projects.
The book starts with an introduction to the Unreal Editor and key concepts such as actors, blueprints, animations, inheritance, and player input. You'll then move on to the first of three projects, building a dodgeball game, where you'll learn the concepts of line traces, collisions, projectiles, user interface, and sound effects. You'll also discover how to combine these concepts to showcase your new skills. The second project, a side-scroller game, will help you implement concepts such as animation blending, enemy AI, spawning objects, and collectibles. And finally, you'll cover the key concepts in creating a multiplayer environment as you work on the third project, an FPS game.
By the end of this Unreal Engine book, you'll have a broad understanding of how to use the tools that the game engine provides to start building your own games.
What You Will Learn:
- Create a fully functional third-person character and enemies
- Implement navigation with keyboard, mouse, and gamepad
- Program logic and game mechanics with collision and particle effects
- Explore AI for games with Blackboards and behavior trees
- Build character animations with animation blueprints and montages
- Polish your game with stunning visual and sound effects
- Explore the fundamentals of game UI using a heads-up display
- Discover how to implement multiplayer in your games
Who this book is for:
This book is for game developers looking to get started with using Unreal Engine 5 for their game development projects. Anyone who has used Unreal Engine before and wants to consolidate, improve, and apply their skills will find this book useful. To better grasp the concepts explained in this book, prior knowledge of C++ basics such as variables, functions, classes, polymorphism, and pointers is required. For full compatibility with the IDE used in this book, a Windows system is recommended.
商品描述(中文翻譯)
親手使用遊戲開發工具和技術,利用最新版本的 Unreal Engine 和 C++ 建立遊戲專案,這兩者是遊戲產業中最廣泛使用的工具
主要特色:
- 透過學習 Unreal Engine 5 和 C++ 開啟你的職業生涯或發展新的興趣
- 學習原型設計和開發自己想法的技術,並印刷彩色關鍵圖像
- 透過從零開始建立一系列遊戲的專案式學習來加強你的技能
書籍描述:
本書將帶你沉浸於 Unreal 遊戲專案中,由四位擁有多年 Unreal Engine 綜合經驗的業界專業人士撰寫。《提升 Unreal Engine 5 的遊戲體驗》將引導你了解最新版本的 Unreal Engine,幫助你親手參與遊戲創作專案。
本書首先介紹 Unreal 編輯器及關鍵概念,如演員(actors)、藍圖(blueprints)、動畫、繼承和玩家輸入。接著,你將進入三個專案中的第一個,建立一個躲避球遊戲,學習線條追蹤、碰撞、彈藥、使用者介面和音效等概念。你還將發現如何結合這些概念來展示你的新技能。第二個專案是一個橫向捲軸遊戲,將幫助你實現動畫混合、敵人 AI、生成物件和可收集物品等概念。最後,在第三個專案中,你將學習創建多人遊戲環境的關鍵概念,這是一個第一人稱射擊(FPS)遊戲。
到本書結束時,你將對如何使用遊戲引擎提供的工具來開始建立自己的遊戲有廣泛的理解。
你將學到什麼:
- 創建一個功能完整的第三人稱角色和敵人
- 實現鍵盤、滑鼠和遊戲手把的導航
- 使用碰撞和粒子效果編程邏輯和遊戲機制
- 探索遊戲 AI,使用黑板(Blackboards)和行為樹(behavior trees)
- 使用動畫藍圖和蒙太奇構建角色動畫
- 用驚人的視覺和音效潤飾你的遊戲
- 探索使用抬頭顯示器(heads-up display)的遊戲 UI 基礎
- 發現如何在你的遊戲中實現多人遊玩
本書適合誰:
本書適合希望開始使用 Unreal Engine 5 進行遊戲開發專案的遊戲開發者。任何曾經使用過 Unreal Engine 並希望鞏固、提升和應用其技能的人都會發現本書有用。為了更好地理解本書中解釋的概念,需具備 C++ 基礎知識,如變數、函數、類別、多型和指標。為了與本書中使用的 IDE 完全兼容,建議使用 Windows 系統。