The Essential Guide to Creating Multiplayer Games with Godot 4.0: Harness the power of Godot Engine's GDScript network API to connect players in multiplayer games (Paperback)
暫譯: 《使用 Godot 4.0 創建多人遊戲的必備指南:利用 Godot 引擎的 GDScript 網路 API 連接多人遊戲中的玩家(平裝本)》

Campos, Henrique

  • 出版商: Packt Publishing
  • 出版日期: 2023-12-22
  • 定價: $1,860
  • 售價: 9.5$1,767
  • 語言: 英文
  • 頁數: 326
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1803232617
  • ISBN-13: 9781803232614
  • 立即出貨 (庫存=1)

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商品描述

Level up your Godot 4 networking skills with this comprehensive guide featuring dedicated servers and persistent worlds, illustrated with key images in color

 

Key Features:

  • Ensure player synchronization and coexistence in a game world
  • Mitigate latency in your multiplayer games to design a seamless shared experience
  • Optimize and debug your games using profilers and monitors to visualize performance
  • Purchase of the print or Kindle book includes a free PDF eBook

 

Book Description:

The Essential Guide to Creating Multiplayer Games with Godot 4.0 guides you in exploring the built-in network API for online multiplayer games, offering practical knowledge through concrete use cases.

Throughout the book, you'll assume the role of a network engineer in a fictional indie game studio, tackling real-world requests from your peers and gaining expertise in adding new network features to the studio's games. Following step-by-step instructions, you'll go from making your first network handshake to optimizing online gameplay. You'll learn how to sync players and pass data over the internet as you add online multiplayer features to a top-down shooter adventure game.

This book puts you in a fictional game project team where you set up your first online server before advancing to creating an online chat system and transitioning local gameplay to go online. With a focus on implementing multiplayer features, you'll create shared world adventures and learn optimization techniques to allow more players to join your virtual world.

By the end of this book, you'll have learned how to set up a client-server network, implement remote procedure calls (RPCs), sync node properties remotely, and optimize your games to create smooth online multiplayer experiences.

 

What You Will Learn:

  • Understand the fundamentals of networking and remote data exchange between computers
  • Use the Godot game engine's built-in API to set up a network for players
  • Master remote procedure calls and learn how to make function calls on objects remotely
  • Enhance your GDScript proficiency to get the most out of this powerful language
  • Explore industry-standard solutions for common online multiplayer challenges
  • Improve your networking skills and discover how to turn single-player games into multiplayer experiences

 

Who this book is for:

If you're involved in game development with Godot and want to add multiplayer capabilities to enrich the shared gaming experience, then this book is for you. You'll also find this book useful if you're a network engineer looking to gain hands-on experience with practical projects. To get the most out of this book, a prior understanding of the Godot Engine design philosophy, the GDScript programming language, the SceneTree structure, and how nodes work is essential.

商品描述(中文翻譯)

提升您的 Godot 4 網路技能,透過這本全面的指南,專注於專用伺服器和持久世界,並附有關鍵的彩色插圖。

主要特色:
- 確保玩家在遊戲世界中的同步與共存
- 減少多人遊戲中的延遲,設計無縫的共享體驗
- 使用分析器和監控工具優化和除錯您的遊戲,以可視化性能
- 購買印刷版或 Kindle 書籍可獲得免費 PDF 電子書

書籍描述:
《使用 Godot 4.0 創建多人遊戲的基本指南》引導您探索用於線上多人遊戲的內建網路 API,通過具體的使用案例提供實用知識。

在整本書中,您將扮演一名虛構獨立遊戲工作室的網路工程師,處理來自同事的真實請求,並獲得在工作室的遊戲中添加新網路功能的專業知識。按照逐步指示,您將從進行第一次網路握手開始,逐漸優化線上遊玩。您將學習如何同步玩家並通過互聯網傳遞數據,並為一款俯視射擊冒險遊戲添加線上多人功能。

這本書讓您置身於一個虛構的遊戲專案團隊中,您將在創建線上聊天系統和將本地遊玩轉移到線上之前,設置您的第一個線上伺服器。專注於實現多人功能,您將創建共享世界的冒險,並學習優化技術,以允許更多玩家加入您的虛擬世界。

在本書結束時,您將學會如何設置客戶端-伺服器網路、實現遠端過程呼叫(RPC)、遠端同步節點屬性,並優化您的遊戲以創造流暢的線上多人體驗。

您將學到的內容:
- 理解網路的基本原理及計算機之間的遠端數據交換
- 使用 Godot 遊戲引擎的內建 API 為玩家設置網路
- 精通遠端過程呼叫,學習如何在物件上進行遠端函數呼叫
- 提升您的 GDScript 熟練度,以充分利用這種強大的語言
- 探索行業標準解決方案以應對常見的線上多人挑戰
- 改進您的網路技能,發現如何將單人遊戲轉變為多人體驗

本書適合對象:
如果您參與 Godot 的遊戲開發並希望添加多人功能以豐富共享遊戲體驗,那麼這本書適合您。如果您是一名網路工程師,想要通過實際專案獲得實踐經驗,這本書也將對您有所幫助。為了充分利用本書,您需要對 Godot 引擎的設計理念、GDScript 程式語言、SceneTree 結構以及節點的運作有先前的理解。