Game Development with Blender and Godot: Leverage the combined power of Blender and Godot for building a point-and-click adventure game
Obuz, Kumsal
- 出版商: Packt Publishing
- 出版日期: 2022-09-30
- 售價: $1,650
- 貴賓價: 9.5 折 $1,568
- 語言: 英文
- 頁數: 330
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1801816026
- ISBN-13: 9781801816021
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相關分類:
3D建模 3D-modeling
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商品描述
Understand how to use one of the most popular 3D modeling software and advanced game engines to create a seamless workflow between the two and produce dynamic games
Key Features:
- Learn how to create, rig, and animate 3D low-poly models in Blender
- Discover the 3D workflow of Godot Engine and understand how to enhance your models
- Use modeling and game design skills to create a dynamic point-and-click game
Book Description:
Game Development with Blender and Godot is a comprehensive introduction for those new to building 3D models and games, allowing you to leverage the abilities of these two technologies to create dynamic, interactive, and engaging games.
This book will start by focusing on what low-poly modeling is, before showing you how to use Blender to create, rig, and animate your models. You will also polish these assets until they're game-ready, making it easy for you to import them into Godot and use them effectively and efficiently. Next, you will use the game engine to design scenes, work with light and shadows, and transform your 3D models into interactive, controllable assets.
By the end of this book, you will have a seamless workflow between Blender and Godot which is specifically geared toward game development. Alongside, you'll also be building a point-and-click adventure game following the instructions and guidance in the book. Finishing this game will help you take these newly acquired skills and create your own 3D games from conception to completion.
What You Will Learn:
- Discover what low-poly modeling is and why it matters
- Understand how to use materials, shaders, and textures in your models
- Explore how to render and animate a scene in Blender
- Focus on how to export Blender assets and import them into Godot
- Use 3D low-poly models in Godot to create fun games
- Design a dynamic and easy-to-navigate game world
- Explore how to interact with the game via interfaces
- Understand how to export your game for Windows
Who this book is for:
This book is for game developers who are looking to make the transition from 2D to 3D games. Readers should have a basic understanding of Godot, being able to navigate the UI, understand the inspector panel, create scenes, add scripts to game objects, and more. Previous experience with Blender is helpful but not required.
商品描述(中文翻譯)
了解如何使用其中一個最受歡迎的3D建模軟體和先進的遊戲引擎,以在兩者之間建立無縫的工作流程並製作動態遊戲。
主要特點:
- 學習如何在Blender中創建、綁定和動畫化3D低多邊形模型
- 探索Godot引擎的3D工作流程,並了解如何增強您的模型
- 使用建模和遊戲設計技巧創建動態點擊遊戲
書籍描述:
《使用Blender和Godot進行遊戲開發》是一本全面介紹建立3D模型和遊戲的入門書,讓您能夠利用這兩種技術的能力來創建動態、互動和引人入勝的遊戲。
本書將首先關注低多邊形建模是什麼,然後向您展示如何使用Blender來創建、綁定和動畫化您的模型。您還將將這些資產打磨到遊戲就緒狀態,使您能夠輕鬆將它們導入Godot並有效地使用它們。接下來,您將使用遊戲引擎設計場景,處理光線和陰影,並將您的3D模型轉換為互動和可控的資產。
通過閱讀本書,您將擁有一個針對遊戲開發而設計的Blender和Godot之間無縫的工作流程。同時,您還將根據本書中的指導和指引來建立一個點擊冒險遊戲。完成這個遊戲將幫助您將這些新獲得的技能應用到從構思到完成的自己的3D遊戲中。
您將學到什麼:
- 了解低多邊形建模是什麼以及為什麼重要
- 瞭解如何在模型中使用材質、著色器和紋理
- 探索如何在Blender中渲染和動畫化場景
- 重點關注如何導出Blender資產並導入Godot
- 在Godot中使用3D低多邊形模型創建有趣的遊戲
- 設計一個動態且易於導航的遊戲世界
- 探索如何通過界面與遊戲互動
- 瞭解如何將遊戲導出為Windows
本書適合對從2D遊戲轉向3D遊戲的遊戲開發人員。讀者應該對Godot有基本的了解,能夠瀏覽使用者界面、瞭解檢查器面板、創建場景、將腳本添加到遊戲物件等。對Blender的先前經驗有所幫助,但不是必需的。