Virtual Filmmaking with Unreal Engine 5: A step-by-step guide to creating a complete animated short film (Paperback) (虛擬電影製作:使用 Unreal Engine 5 創作完整動畫短片的逐步指南)
Khan, Hussin
- 出版商: Packt Publishing
- 出版日期: 2024-02-16
- 售價: $2,180
- 貴賓價: 9.5 折 $2,071
- 語言: 英文
- 頁數: 480
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1801813809
- ISBN-13: 9781801813808
-
相關分類:
Unreal
海外代購書籍(需單獨結帳)
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商品描述
Discover the power of storytelling with Unreal Engine 5's real-time technology, exploring storyboarding, character creation, world building, animating using sequencers, and much more
Key Features:
- Harness Unreal Engine's real-time technology to create limitless, high-fidelity content
- Generate and animate near-photorealistic actors using the innovative MetaHuman technology
- Build expansive worlds with Nanite and Lumen Global Illumination and Reflections technology
- Purchase of the print or Kindle book includes a free PDF eBook
Book Description:
Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore.
Walking through the process systematically, you'll first collect references and create a simple storyboard to plan your shots. Then you'll begin to create virtual environments, importing 3D models and adding materials and textures to create photorealistic, dynamic worlds. After that, you'll learn how to create actors using highly customizable MetaHumans, understanding how to import, re-target, and animate them. Finally, you'll bring it all together with cinematic lighting and camera animation before exporting your film.
By the end of this book, you'll have honed your skills, discovered new tools for your toolkit, and gained the confidence to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.
What You Will Learn:
- Grasp the principles of photography and the art of storytelling
- Collect references and create storyboards
- Discover Unreal Engine's hidden features and useful keyboard shortcuts
- Explore the capabilities of Quixel Megascans, Lumen, Nanite, and MetaHumans
- Adopt cinematic techniques to achieve professional-looking shots
- Creatively apply Lumen Global Illumination and Reflections techniques
- Use multiple virtual cameras and apply post-production techniques
- Implement best practices for optimization, post processing, and rendering
Who this book is for:
Whether you're a beginner or intermediate filmmaker, 3D artist, animator, visual effects artist, or virtual production professional with just basic knowledge of the Unreal Engine, this book is designed to help you enter the world of virtual films and animations.
While prior experience with the Unreal Engine would be beneficial, a deep working knowledge is not essential, as the book introduces the relevant tools and features needed throughout the activities.
商品描述(中文翻譯)
發現 Unreal Engine 5 的即時技術,探索故事板、角色創作、世界建構、使用序列器進行動畫製作等故事講述的力量。
主要特點:
- 利用 Unreal Engine 的即時技術創建無限、高保真度的內容
- 使用創新的 MetaHuman 技術生成和動畫化接近照片般逼真的演員
- 使用 Nanite 和 Lumen 全局照明和反射技術建立廣闊的世界
- 購買印刷版或 Kindle 版本的書籍將包含免費的 PDF 電子書
書籍描述:
《Unreal Engine 5 虛擬電影製作》是第一本引導您完成虛擬電影製作完整過程的 Unreal Engine 書籍。這本書涵蓋了電影製作的全譜,展示了一個行業標準工具的使用,該工具被迪士尼、ILM、DNEG 和 Framestore 等工作室使用。
通過系統地進行步驟,您首先將收集參考資料並創建簡單的故事板來計劃拍攝。然後,您將開始創建虛擬環境,導入 3D 模型並添加材質和紋理,以創建逼真、動態的世界。之後,您將學習如何使用高度可自定義的 MetaHuman 創建演員,了解如何導入、重新定位和動畫化它們。最後,在導出電影之前,您將通過電影燈光和攝影機動畫將所有元素結合在一起。
通過閱讀本書,您將磨練技能,發現工具箱中的新工具,並具備在 Unreal Engine 5 中進行虛擬電影項目的信心,利用 Quixel Megascans、Lumen、Nanite 和 MetaHuman 技術。
學到什麼:
- 掌握攝影原理和故事講述的藝術
- 收集參考資料並創建故事板
- 發現 Unreal Engine 的隱藏功能和有用的鍵盤快捷鍵
- 探索 Quixel Megascans、Lumen、Nanite 和 MetaHuman 的能力
- 採用電影技巧實現專業外觀的鏡頭
- 創造性地應用 Lumen 全局照明和反射技術
- 使用多個虛擬攝影機並應用後期製作技術
- 實施最佳優化、後處理和渲染實踐
本書適合對 Unreal Engine 有基本知識的初學者或中級電影製片人、3D 藝術家、動畫師、視覺效果藝術家或虛擬製作專業人士。儘管對 Unreal Engine 有先前經驗會有幫助,但深入的工作知識並非必要,因為本書介紹了活動中所需的相關工具和功能。