Complete Unity 2018 Game Development: Explore techniques to build 2D/3D applications using real-world examples
Alan Thorn, John P. Doran, Alan Zucconi, Jorge Palacios
- 出版商: Packt Publishing
- 出版日期: 2019-01-31
- 定價: $1,650
- 售價: 6.0 折 $990
- 語言: 英文
- 頁數: 738
- 裝訂: Paperback
- ISBN: 1789952867
- ISBN-13: 9781789952865
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相關分類:
遊戲引擎 Game-engine
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商品描述
Leverage the power of the Unity 2018 game engine to create games with brilliant gameplay and high replayability.
Key Features
- Develop different types of games from scratch with Unity 2018
- Discover the secrets of creating AAA quality shaders without writing long algorithms
- Script intelligent game characters and agents using Artificial Intelligence techniques and algorithms
Book Description
Through this Learning Path, you'll learn how to leverage the features of Unity and create amazing games, ranging from action shooters and mind-bending puzzle games to adventure and Virtual Reality(VR) games. If you have no prior experience of using Unity, you can still benefit from this Learning Path, which easily explains the complete working of the Unity toolset.
You'll start by learning how to create compelling shaders using Unity and understanding everything you need to know about vectors. This includes useful inputs on how lighting is constructed with vectors and how textures are used to create complex effects without the need for advanced math. In the succeeding chapters, you'll also be able to use popular AI techniques, such as A* and A*mbush to develop intelligent pathfinding agents for your games. The book will also guide you through different algorithms for creating decision-making agents that go beyond simple behaviors and movement.
By the end of this Learning Path, you will have developed all the basic skills to create highly engaging and replayable games.
This Learning Path includes content from the following Packt products:
- Unity 2018 By Example - Second Edition by Alan Thorn
- Unity 2018 Shaders and Effects Cookbook - Third Edition by John P. Doran, Alan Zucconi
- Unity 2018 Artificial Intelligence Cookbook - Second Edition by Jorge Palacios
What you will learn
- Understand concepts such as game objects, components, and scenes
- Create functional games with C# scripting
- Write shaders from scratch in ShaderLab and HLSL/Cg
- Develop intelligent pathfinding agents with A and Ambush
- Work with terrains and world-creation tools
- Simulate senses for agents to make decisions based on the environment
- Implement waypoints by creating a manual selector
- Enhance games with volumetric explosions, special effects, and visuals
Who this book is for
If you are a game developer who wants to learn tools that can transform your gameplay, this beginner-level Learning Path is ideal for you. Having basic knowledge of C# will help you grasp the concepts explained in the book easily.
Table of Contents
- Unity Fundamentals
- Creating a Collection Game
- Post Processing Stack
- Creating Your First Shader
- Surface Shaders and Texture Mapping
- Understanding Lighting Models
- Physically-Based Rendering
- Vertex Functions
- Fragment Shaders and Grab Passes
- Mobile Shader Adjustment
- Screen Effects with Unity Render Textures
- Behaviors – Intelligent Movement
- Navigation
- Decision Making
- The New NavMesh API
- Coordination and Tactics
- Agent Awareness
- Board Games and Applied Search AI
- Learning Techniques
- Procedural Content Generation
商品描述(中文翻譯)
利用 Unity 2018 遊戲引擎的強大功能,創建具有出色遊戲玩法和高重玩性的遊戲。
主要特點:
- 使用 Unity 2018 從頭開始開發不同類型的遊戲
- 發現創建 AAA 級質量的著色器的秘訣,無需撰寫冗長的算法
- 使用人工智能技術和算法編寫智能遊戲角色和代理
書籍描述:
通過這個學習路徑,您將學習如何利用 Unity 的功能創建令人驚嘆的遊戲,從動作射擊遊戲和令人費解的益智遊戲到冒險和虛擬現實(VR)遊戲。即使您沒有使用 Unity 的先前經驗,您仍然可以從這個學習路徑中受益,該路徑輕鬆解釋了 Unity 工具集的完整工作原理。
您將首先學習如何使用 Unity 創建引人入勝的著色器,並了解有關向量的一切知識。這包括有關如何使用向量構建照明以及如何使用紋理創建複雜效果而無需進行高級數學計算的有用輸入。在接下來的章節中,您還將能夠使用流行的人工智能技術,例如 A* 和 A*mbush,為遊戲開發智能的路徑尋找代理。本書還將指導您使用不同的算法創建超越簡單行為和移動的決策代理。
通過完成這個學習路徑,您將具備創建高度引人入勝和可重玩遊戲的基本技能。
這個學習路徑包括以下 Packt 出版的內容:
- 《Unity 2018 By Example - Second Edition》(Alan Thorn 著)
- 《Unity 2018 Shaders and Effects Cookbook - Third Edition》(John P. Doran, Alan Zucconi 著)
- 《Unity 2018 Artificial Intelligence Cookbook - Second Edition》(Jorge Palacios 著)
您將學到什麼:
- 理解遊戲物體、組件和場景等概念
- 使用 C# 腳本創建功能性遊戲
- 在 ShaderLab 和 HLSL/Cg 中從頭開始編寫著色器
- 使用 A* 和 A*mbush 開發智能的路徑尋找代理
- 使用地形和世界創建工具
- 模擬代理的感知能力,根據環境做出決策
- 通過創建手動選擇器實現路徑點
- 通過增加體積爆炸、特效和視覺效果來增強遊戲
本書適合對遊戲開發有興趣的開發人員,這個初級學習路徑非常適合您。具備基本的 C# 知識將有助於您更容易理解書中的概念。
目錄:
1. Unity 基礎知識
2. 創建收集遊戲
3. 後期處理堆棧
4. 創建第一個著色器
5. 表面著色器和紋理映射
6. 理解照明模型
7. 基於物理的渲染
8. 頂點函數
9. 片段著色器和抓取通道
10. 移動著色器調整
11. 使用 Unity 渲染紋理實現屏幕效果
12. 行為 - 智能移動
13. 導航
14. 決策制定
15. 新的 NavMesh API
16. 協調和戰術
17. 代理感知能力
18. 棋盤遊戲和應用搜索 AI
19. 學習技術
20. 過程生成內容