Unity 5.x Shaders and Effects Cookbook (Paperback)
暫譯: Unity 5.x 葉片與效果食譜 (平裝本)
Alan Zucconi, Kenneth Lammers
- 出版商: Packt Publishing
- 出版日期: 2016-02-29
- 售價: $2,200
- 貴賓價: 9.5 折 $2,090
- 語言: 英文
- 頁數: 240
- 裝訂: Paperback
- ISBN: 1785285246
- ISBN-13: 9781785285240
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相關分類:
遊戲引擎 Game-engine
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其他版本:
Unity 2018 Shaders and Effects Cookbook - Third Edition
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商品描述
Master the art of Shader programming to bring life to your Unity projects
About This Book
- This book will help you master the technique of physically based shading in Unity 5 to add realism to your game quickly through precise recipes
- From an eminent author, this book offers you the fine technicalities of professional post-processing effects for stunning results
- This book will help you master Shader programming through easy-to-follow examples to create stunning visual effects that can be used in 3D games and high quality graphics.
Who This Book Is For
Unity Effects and Shader Cookbook is written for developers who want to create their first Shaders in Unity 5 or wish to take their game to a whole new level by adding professional post-processing effects. A solid understanding of Unity is required.
What You Will Learn
- Understand physically based rendering to fit the aesthetic of your game
- Enter the world of post-processing effects to make your game look visually stunning
- Add life to your materials, complementing Shader programming with interactive scripts
- Design efficient Shaders for mobile platforms without sacrificing their realism
- Use state-of-the-art techniques such as volumetric explosions and fur shading
- Build your knowledge by understanding how Shader models have evolved and how you can create your own
- Discover what goes into the structure of Shaders and why lighting works the way it does
- Master the math and algorithms behind the most used lighting models
In Detail
Since their introduction to Unity, Shaders have been notoriously difficult to understand and implement in games: complex mathematics have always stood in the way of creating your own Shaders and attaining that level of realism you crave. With Shaders, you can transform your game into a highly polished, refined product with Unity's post-processing effects.
Unity Shaders and Effects Cookbook is the first of its kind to bring you the secrets of creating Shaders for Unity3D―guiding you through the process of understanding vectors, how lighting is constructed with them, and also how textures are used to create complex effects without the heavy math.
We'll start with essential lighting and finishing up by creating stunning screen Effects just like those in high quality 3D and mobile games. You'll discover techniques including normal mapping, image-based lighting, and how to animate your models inside a Shader. We'll explore the secrets behind some of the most powerful techniques, such as physically based rendering! With Unity Shaders and Effects Cookbook, what seems like a dark art today will be second nature by tomorrow.
Style and approach
The recipes in this book contain step-by-step instructions, complemented by screenshots and code, and real-world examples.
商品描述(中文翻譯)
**掌握著色器編程的藝術,為您的 Unity 專案注入生命**
## 本書介紹
- 本書將幫助您掌握在 Unity 5 中基於物理的著色技術,通過精確的配方快速為您的遊戲增添真實感。
- 由一位著名作者撰寫,本書提供專業後處理效果的細微技術,讓您獲得驚人的結果。
- 本書將通過易於遵循的範例幫助您掌握著色器編程,創建可用於 3D 遊戲和高品質圖形的驚人視覺效果。
## 本書適合誰
《Unity 效果與著色器食譜》是為希望在 Unity 5 中創建第一個著色器的開發者而寫,或希望通過添加專業後處理效果將遊戲提升到全新水平的開發者。需要對 Unity 有扎實的理解。
## 您將學到什麼
- 理解基於物理的渲染,以符合您遊戲的美學。
- 進入後處理效果的世界,使您的遊戲在視覺上驚人。
- 為您的材質增添生命,通過互動腳本補充著色器編程。
- 設計高效的著色器以適應移動平台,而不犧牲其真實感。
- 使用最先進的技術,如體積爆炸和毛皮著色。
- 通過理解著色器模型的演變來增強您的知識,並學會如何創建自己的著色器。
- 探索著色器的結構及其照明運作的原因。
- 精通最常用的照明模型背後的數學和算法。
## 詳細內容
自從引入 Unity 以來,著色器一直以來都難以理解和實現於遊戲中:複雜的數學一直阻礙著您創建自己的著色器,並達到您渴望的真實感。通過著色器,您可以將您的遊戲轉變為一個高度打磨、精緻的產品,利用 Unity 的後處理效果。
《Unity 著色器與效果食譜》是首本揭示為 Unity3D 創建著色器秘密的書籍,指導您理解向量、照明是如何構建的,以及如何使用紋理創建複雜效果而不需要繁重的數學。
我們將從基本的照明開始,最終創建出如高品質 3D 和移動遊戲中的驚人螢幕效果。您將發現包括法線貼圖、基於影像的照明,以及如何在著色器內部動畫化您的模型等技術。我們將探索一些最強大技術的秘密,如基於物理的渲染!有了《Unity 著色器與效果食譜》,今天看似黑暗的藝術明天將變得得心應手。
## 風格與方法
本書中的配方包含逐步指導,輔以截圖和代碼,以及現實世界的範例。