Creating Game Art for 3D Engines
Brad Strong
- 出版商: Charles River Media
- 出版日期: 2007-09-21
- 定價: $1,580
- 售價: 5.0 折 $790
- 語言: 英文
- 頁數: 336
- 裝訂: Paperback
- ISBN: 1584505486
- ISBN-13: 9781584505488
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相關分類:
3D建模 3D-modeling、遊戲設計 Game-design
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商品描述
Description
Learn how to create commercial-quality game art and make it come alive in a 3D engine! "Creating Game Art for 3D Engines" is the ideal guide for the serious student or aspiring animator who wants to learn how to create and successfully export game art, from simple shapes to full-blown characters. Using Autodesk® 3ds Max® to generate models and animations, and Torque as the 3D game engine, the book provides step-by-step instructions on how to model, unwrap, texture, rig, export, and script all of the essential art assets required for a game. Unlike other books that cover only art creation, Creating Game Art for 3D Engines teaches you how to create art specifically with the game engine in mind. All of the principles and techniques are universal and can be applied to any 3D software or game engine. Get ready to make your game ideas a reality! On the CD: -Sample characters and weapons -Sample pickups and script files -Screen captured movie tutorials -Trial version of the Torque Game Engine
商品描述(中文翻譯)
描述
《為3D引擎創建遊戲藝術》是一本適合認真學習或有志成為動畫師的學生的理想指南,教導如何創建商業品質的遊戲藝術並在3D引擎中實現。從簡單的形狀到完整的角色,本書使用Autodesk® 3ds Max®生成模型和動畫,以及Torque作為3D遊戲引擎,提供了逐步指導,教導如何建模、展開、貼圖、綁定、導出和編寫遊戲所需的所有基本藝術資產。與其他僅涵蓋藝術創作的書籍不同,《為3D引擎創建遊戲藝術》教導您如何專門為遊戲引擎創建藝術。所有原則和技巧都是通用的,可應用於任何3D軟件或遊戲引擎。準備好將您的遊戲想法變為現實吧!附帶光碟內容:-樣本角色和武器-樣本拾取物和腳本文件-屏幕捕捉的視頻教程-Torque遊戲引擎的試用版