Real-Time Rendering, 2/e
暫譯: 即時渲染,第二版
Tomas Akenine-Möller, Eric Haines, Naty Hoffman
- 出版商: A K Peters
- 出版日期: 2002-07-23
- 售價: $2,260
- 貴賓價: 9.5 折 $2,147
- 語言: 英文
- 頁數: 864
- 裝訂: Hardcover
- ISBN: 1568811829
- ISBN-13: 9781568811826
已過版
買這商品的人也買了...
-
$660$521 -
$680$537 -
$880$695 -
$880$695 -
$760$600 -
$650$514 -
$780$663 -
$680$578 -
$600$474 -
$650$507 -
$550$468 -
$450$383 -
$1,360Programming an RTS Game with Direct3D
-
$650$507 -
$880$695 -
$520$442 -
$580$493 -
$480$379 -
$720$569 -
$350$298 -
$880$695 -
$520$199 -
$990$891 -
$580$452 -
$600$480
相關主題
商品描述
Summary
After three years this “wonderful all-around resource” of computer graphics, “indispensable for every serious graphics programmer”, is available in a completely revised and updated edition. Nearly doubled in size, the new edition keeps pace with the astonishing developments in hardware and software that have increased the speed and quality of rendering images.
The new edition includes information on the latest technology that is being released concurrently with the publication. The book’s trademark–blending solid theory and practical advice–remains intact, making it mandatory for every programmer who wants to stay at the cutting edge.
The book contains chapters as diverse as:
- Transforms
- Visual Appearance
- Acceleration Algorithms
- Advanced Shading Techniques (New Chapter)
- Curved Surfaces (New Chapter)
With Topics Including:
- Pixel shaders
- Subdivision surfaces
- Intersection algorithms
- Pipeline tuning
商品描述(中文翻譯)
**摘要**
經過三年的時間,這本“全方位的電腦圖形資源”,對於每位認真的圖形程式設計師來說“不可或缺”,現在推出了完全修訂和更新的版本。新版本的內容幾乎是原來的兩倍,與硬體和軟體的驚人發展保持同步,這些發展提高了影像渲染的速度和質量。
新版本包含了與出版同時釋出的最新技術資訊。這本書的特色——結合堅實的理論和實用的建議——依然保持不變,使其成為每位希望保持在前沿的程式設計師的必備讀物。
本書包含的章節多樣,包括:
- 變換
- 視覺外觀
- 加速演算法
- 進階陰影技術(新章節)
- 曲面(新章節)
涵蓋的主題包括:
- 像素著色器
- 子分割曲面
- 交集演算法
- 管道調整