Modeling, UV Mapping, and Texturing 3D Game Weapons (Paperback) (3D遊戲武器建模、UV映射與材質製作)
Christian Chang
- 出版商: Wordware Publishing
- 出版日期: 2006-10-01
- 售價: $1,200
- 貴賓價: 9.5 折 $1,140
- 語言: 英文
- 頁數: 355
- 裝訂: Paperback
- ISBN: 1556228708
- ISBN-13: 9781556228704
-
相關分類:
3D建模 3D-modeling、AutoCAD
立即出貨(限量) (庫存=2)
買這商品的人也買了...
-
$1,170$1,112 -
$560$504 -
$2,180$2,071 -
$2,680$2,546 -
$890$703 -
$450$356 -
$820$648 -
$880$695 -
$650$507 -
$850$672 -
$560$442 -
$650$507 -
$1,050Applications = Code + Markup: A Guide to the Microsoft Windows Presentation Foundation (Hardcover)
-
$750$593 -
$680$537 -
$480$379 -
$720$569 -
$480$379 -
$680$537 -
$650$514 -
$620$527 -
$420$332 -
$680$537 -
$580$493 -
$580$493
相關主題
商品描述
Description
The title says it all: With this book, youll learn how to model, UV map, and texture first- and third-person game weapons in a step-by-step progression from simple to complex. The book begins with a lesson on customizing your modeling application for ease of use, and then turns to weapon creation. Each weapon ?from a samurai sword to a modern high-velocity, fully automatic machine gun ?is first modeled and optimized, then UV mapped, and finally textured for realism. While the tutorials were written using Maya, the principles described will work with any polygonal-based modeling package.
商品描述(中文翻譯)
描述
這本書的標題已經說明了一切:通過這本書,您將學習如何從簡單到複雜地進行建模、UV映射和紋理化第一人稱和第三人稱遊戲武器。該書首先介紹了如何自定義建模應用程序以提高使用便利性,然後轉向武器創建。從武士刀到現代高速全自動機槍,每種武器都會先進行建模和優化,然後進行UV映射,最後進行真實感的紋理化。雖然教程是使用Maya編寫的,但所描述的原則適用於任何基於多邊形的建模軟件。