Programming Game AI by Example (Paperback)
暫譯: 透過範例學習遊戲人工智慧 (平裝本)
Mat Buckland
- 出版商: Jones and Bartlett
- 出版日期: 2004-09-30
- 售價: $1,930
- 貴賓價: 9.5 折 $1,834
- 語言: 英文
- 頁數: 495
- 裝訂: Paperback
- ISBN: 1556220782
- ISBN-13: 9781556220784
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相關分類:
人工智慧
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相關翻譯:
遊戲人工智能編程案例精粹 (修訂版) (Programming Game AI by Example) (簡中版)
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商品描述
Programming Game AI by Example provides a comprehensive and practical introduction to the bread and butter AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.
商品描述(中文翻譯)
《透過範例學習遊戲 AI 編程》提供了對遊戲開發產業中常用的 AI 技術的全面且實用的介紹,帶領讀者了解如何設計、編程和實現用於動作遊戲的智能代理,使用的編程語言為 C++。所涵蓋的技術包括基於狀態和目標的行為、代理之間的通信、個體和群體的引導行為、團隊 AI、圖論、搜尋、路徑規劃與優化、觸發器、腳本編寫、腳本有限狀態機、感知建模、目標評估、目標仲裁以及模糊邏輯。
