Video Games as Culture (Routledge Advances in Sociology)
暫譯: 作為文化的電子遊戲 (羅特利奇社會學進展系列)

Daniel Muriel, Garry Crawford

  • 出版商: Routledge
  • 出版日期: 2018-03-14
  • 售價: $2,100
  • 貴賓價: 9.5$1,995
  • 語言: 英文
  • 頁數: 208
  • 裝訂: Paperback
  • ISBN: 1138655112
  • ISBN-13: 9781138655119
  • 海外代購書籍(需單獨結帳)

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商品描述

Video games are becoming culturally dominant. But what does their popularity say about our contemporary society? This book explores video game culture, but in doing so, utilizes video games as a lens through which to understand contemporary social life.

Video games are becoming an increasingly central part of our cultural lives, impacting on various aspects of everyday life such as our consumption, communities, and identity formation. Drawing on new and original empirical data – including interviews with gamers, as well as key representatives from the video game industry, media, education, and cultural sector – Video Games as Culture not only considers contemporary video game culture, but also explores how video games provide important insights into the modern nature of digital and participatory culture, patterns of consumption and identity formation, late modernity, and contemporary political rationalities.

This book will appeal to undergraduate and postgraduate students, as well as postdoctoral researchers, interested in fields such Video Games, Sociology, and Media and Cultural Studies. It will also be useful for those interested in the wider role of culture, technology, and consumption in the transformation of society, identities, and communities.

商品描述(中文翻譯)

視頻遊戲正逐漸成為文化主流。但它們的受歡迎程度對我們當代社會有什麼啟示?本書探討視頻遊戲文化,但在此過程中,利用視頻遊戲作為理解當代社會生活的視角。

視頻遊戲正日益成為我們文化生活的核心部分,影響著日常生活的各個方面,例如我們的消費、社群和身份形成。本書《視頻遊戲作為文化》基於新的原創實證數據——包括對玩家的訪談,以及來自視頻遊戲產業、媒體、教育和文化領域的關鍵代表的訪談——不僅考慮當代視頻遊戲文化,還探討視頻遊戲如何提供對數位和參與文化的現代性、消費模式和身份形成、晚期現代性以及當代政治理性的重要見解。

本書將吸引對視頻遊戲、社會學以及媒體與文化研究等領域感興趣的本科生和研究生,以及博士後研究人員。對於那些關心文化、技術和消費在社會、身份和社群轉型中更廣泛角色的人士,本書也將非常有用。