Future Gaming: Creative Interventions in Video Game Culture
暫譯: 未來遊戲:視頻遊戲文化中的創意介入
Ruffino, Paolo
- 出版商: Goldsmiths Press
- 出版日期: 2018-05-04
- 售價: $1,560
- 貴賓價: 9.5 折 $1,482
- 語言: 英文
- 頁數: 160
- 裝訂: Hardcover - also called cloth, retail trade, or trade
- ISBN: 1906897557
- ISBN-13: 9781906897550
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相關分類:
遊戲設計 Game-design
無法訂購
商品描述
A sophisticated critical take on contemporary game culture that reconsiders the boundaries between gamers and games.
This book is not about the future of video games. It is not an attempt to predict the moods of the market, the changing profile of gamers, the benevolence or malevolence of the medium. This book is about those predictions. It is about the ways in which the past, present, and future notions of games are narrated and negotiated by a small group of producers, journalists, and gamers, and about how invested these narrators are in telling the story of tomorrow.
This new title from Goldsmiths Press by Paolo Ruffino suggests the story could be told another way. Considering game culture, from the gamification of self-improvement to GamerGate's sexism and violence, Ruffino lays out an alternative, creative mode of thinking about the medium: a sophisticated critical take that blurs the distinctions among studying, playing, making, and living with video games. Offering a series of stories that provide alternative narratives of digital gaming, Ruffino aims to encourage all of us who study and play (with) games to raise ethical questions, both about our own role in shaping the objects of research, and about our involvement in the discourses we produce as gamers and scholars. For researchers and students seeking a fresh approach to game studies, and for anyone with an interest in breaking open the current locked-box discourse, Future Gaming offers a radical lens with which to view the future.
商品描述(中文翻譯)
對當代遊戲文化的深刻批判性分析,重新思考玩家與遊戲之間的界限。
這本書並不是關於電子遊戲的未來。它不是試圖預測市場的情緒、玩家的變化輪廓、媒介的善意或惡意。這本書是關於這些預測。它探討了過去、現在和未來的遊戲概念是如何被一小群製作人、記者和玩家敘述和協商的,以及這些敘述者在講述明天的故事中投入了多少心力。
這本由Goldsmiths Press出版的Paolo Ruffino的新書建議故事可以用另一種方式來講述。考慮到遊戲文化,從自我提升的遊戲化到GamerGate的性別歧視和暴力,Ruffino提出了一種替代的、創造性的思考媒介的方式:一種模糊學習、遊玩、創作和與電子遊戲生活之間區別的深刻批判性觀點。Ruffino提供了一系列故事,提供數位遊戲的替代敘事,旨在鼓勵所有研究和遊玩(與)遊戲的人提出倫理問題,無論是關於我們在塑造研究對象中的角色,還是關於我們作為玩家和學者所產生的話語中的參與。對於尋求新方法的遊戲研究者和學生,以及對打破當前鎖定話語感興趣的任何人來說,《未來遊戲》提供了一個激進的視角來看待未來。