Psychology of Game Design

Clark, Oscar, Good, Berni

  • 出版商: Focal Press
  • 出版日期: 2026-01-05
  • 售價: $5,020
  • 貴賓價: 9.5$4,769
  • 語言: 英文
  • 頁數: 304
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 1138627941
  • ISBN-13: 9781138627949
  • 相關分類: 遊戲設計 Game-design
  • 尚未上市,無法訂購

相關主題

商品描述

This book looks at the way that game designers and academics look at the game design based on a combination of design instinct and current scientific evidence, written as a dialog between commerical design interests and player behaviour study. The authors explore key design issues from a practical and evidence-based model, allowing designers to get the best results from their work. Historical references and personal experience, punctuated with the evidence which supports or disputes the premise are included. Further, this book will investigate the moral and ethical issues raised by using an evidence-based approach to game development, providing a step-by-step guide to help designers succeed.

 

Key Features

  • This book takes the psychology of players seriously and shows how to create more immersive, engaging gaming experiences.

 

  • An insightful guide to the science behind joyful design through understanding players, challenging us all to make better games.

 

 

  • Don't start your next game without understanding your player's psychological needs, motivation, habits and engagement.

 

 

  • The authors leverage a lot of recently published peer-reviewed papers as well as some original research by Berni Good and fellow colleagues, particularly to challenge the science behind motivation, immersions, engagement, psycho structural elements of play.

 

 

  • This book provides a practical model for designers to better leverage an evidence-based approach to game design without compromising the creative process.

 

 

  • Explored are the positive qualities of game in society as well as the more personal experiences such as Immersion, Presence and Engagement.

商品描述(中文翻譯)

這本書探討遊戲設計師和學者如何根據設計直覺和當前科學證據來看待遊戲設計,以商業設計利益和玩家行為研究之間的對話形式撰寫。作者們從實踐和證據為基礎的模型中探索關鍵設計問題,讓設計師能夠獲得最佳的工作成果。書中包含了歷史參考和個人經驗,並以支持或爭議前提的證據為例。此外,本書還將探討使用基於證據的遊戲開發方法所引發的道德和倫理問題,提供一個逐步指南,幫助設計師取得成功。

主要特點:
- 本書認真對待玩家心理學,並展示如何創造更沉浸、更吸引人的遊戲體驗。
- 這是一本深入了解愉悅設計背後科學的指南,通過理解玩家來挑戰我們所有人創造更好的遊戲。
- 在開始下一個遊戲之前,不要不了解玩家的心理需求、動機、習慣和參與度。
- 作者們利用了許多最近發表的同行評審論文,以及Berni Good和其他同事的一些原創研究,特別是挑戰動機、沉浸感、參與度和遊戲的心理結構元素的科學基礎。
- 本書為設計師提供了一個實用的模型,以更好地利用基於證據的遊戲設計方法,而不會影響創意過程。
- 探討了遊戲在社會中的積極品質,以及沉浸感、存在感和參與度等更個人的體驗。

作者簡介

Oscar Clark is an Author, Consultant and Evangelist for Everplay from Unity Technologies. He has been a pioneer in online, mobile and console social games since 1998. He is a regular columnist on PocketGamer.Biz and is an outspoken speaker at countless games conferences. Oscar Clark is author of the Focal Press book: Games As a Service: How Free To Play Design Can Make Better Games.

 

Berni Good is a psychologist and member of the British Psychological Society and specialises in cyberpsychology in video games. Berni is founder of Cyberpsychologist Limited, a consultancy company that works with academics and game developers. Berni is the "go-to" expert for the media around the psychology of the gamer and has been featured on BBC News, BBC global news and outher UK and international news outlets. Berni lectures at various universirties around the psychology of video games.

作者簡介(中文翻譯)

Oscar Clark是Unity Technologies旗下Everplay的作者、顧問和傳教士。自1998年以來,他一直是線上、手機和主機社交遊戲的先驅者。他是PocketGamer.Biz的定期專欄作家,並在無數遊戲會議上大談特論。Oscar Clark是Focal Press出版的《遊戲作為服務:如何通過免費遊玩設計打造更好的遊戲》一書的作者。

Berni Good是一位心理學家,也是英國心理學學會的成員,專攻於遊戲中的網絡心理學。Berni是Cyberpsychologist Limited的創始人,這是一家與學者和遊戲開發者合作的諮詢公司。Berni是媒體關於遊戲玩家心理學的專家,曾在BBC News、BBC全球新聞和其他英國和國際新聞媒體上亮相。Berni在各個大學講授有關遊戲心理學的課程。