Introduction to Visual Effects: A Computational Approach
暫譯: 視覺特效入門:計算方法探討
Velho, Luiz, Madeira, Bruno
- 出版商: CRC
- 出版日期: 2022-12-06
- 售價: $3,080
- 貴賓價: 9.5 折 $2,926
- 語言: 英文
- 頁數: 228
- 裝訂: Hardcover - also called cloth, retail trade, or trade
- ISBN: 103207230X
- ISBN-13: 9781032072302
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商品描述
Introduction to Visual Effects: A Computational Approach is the first single introduction to the computational and mathematical aspects of Visual Effects, incorporating both computer vision and graphics. The book also provides the reader with the source code to a library, enabling them to follow the chapters directly and build up a complete Visual Effects platform. The book covers the basic approaches to Camera Pose Estimation, Global Illumination, and Image Based Lighting, and includes chapters on the Virtual Camera, Optimization and Computer Vision, Path Tracing and many more.
Key features include:
- Introduction to Projective Geometry, Image Based Lighting (IBL), Global Illumination solved by the Monte Carlo Method (Pathtracing), an explanation of a set of Optimization Methods, and the techniques used for Calibrating One, Two, and Many cameras, including how to use the RANSAC algorithm in order to make the process robust, and providing code to be implemented using the Gnu Scientific Library.
- C/C++ code using the OpenCV library, to be used in the process of tracking points on a movie (an important step for the matchmove process), and in the construction of Modeling Tools for Visual Effects.
- A simple model of the Bidirectional Reflectance Distribution Function (BRDF) of surfaces and the Differential Rendering Method, allowing the reader to generate consistent shadows, supported by a code that can be used in combination with a software like Luminance HDR.
商品描述(中文翻譯)
《視覺效果導論:計算方法》是首部專注於視覺效果的計算和數學方面的單一介紹,涵蓋了計算機視覺和圖形學。這本書還提供了讀者一個庫的源代碼,使他們能夠直接跟隨章節並建立完整的視覺效果平台。書中涵蓋了相機姿態估計、全局照明和基於圖像的照明的基本方法,並包括虛擬相機、優化和計算機視覺、路徑追蹤等章節。
主要特點包括:
- 介紹投影幾何、基於圖像的照明(IBL)、通過蒙特卡羅方法解決的全局照明(Pathtracing)、一組優化方法的解釋,以及用於校準一台、兩台和多台相機的技術,包括如何使用RANSAC算法使過程更穩健,並提供可使用Gnu科學庫實現的代碼。
- 使用OpenCV庫的C/C++代碼,用於跟踪電影中的點(這是匹配移動過程中的一個重要步驟),以及構建視覺效果建模工具。
- 一個簡單的雙向反射分佈函數(BRDF)模型和差異渲染方法,允許讀者生成一致的陰影,並提供可以與Luminance HDR等軟件結合使用的代碼。
作者簡介
Bruno Madeira is a computer engineer from the Military Institute of Engineering (IME). He received his master's and DSc degrees in mathematics with emphasis on computer graphics and vision at IMPA. He has more than 15 years of experience teaching computer graphics at IME and is a member of the Simulators Group at CTEx, Brazil.
Luiz Velho is a senior researcher, professor, and a VISGRAF Laboratory leading scientist at the National Institute for Pure and Applied Mathematics (IMPA), Brazil. His academic background includes a BE in industrial design from ESDI-UERJ, an MS in computer graphics from MIT Media Lab, and a PhD in computer science from the University of Toronto. His experience in computational media spans the fields of modeling, rendering, imaging, and animation.
作者簡介(中文翻譯)
布魯諾·馬德拉(Bruno Madeira)是來自軍事工程學院(IME)的計算機工程師。他在IMPA獲得了數學碩士和科學博士學位,專注於計算機圖形學和視覺。他在IME教授計算機圖形學已有超過15年的經驗,並且是巴西CTEx模擬器小組的成員。
路易斯·維爾霍(Luiz Velho)是巴西國立純粹與應用數學研究所(IMPA)的高級研究員、教授及VISGRAF實驗室的首席科學家。他的學術背景包括來自ESDI-UERJ的工業設計學士學位、來自麻省理工學院媒體實驗室的計算機圖形學碩士學位,以及來自多倫多大學的計算機科學博士學位。他在計算媒體方面的經驗涵蓋建模、渲染、成像和動畫等領域。