Maya Secrets of the Pros, 2/e (Paperback)
John Kundert-Gibbs, Dariush Derakhshani
- 出版商: Sybex
- 出版日期: 2005-03-11
- 定價: $1,500
- 售價: 2.7 折 $399
- 語言: 英文
- 頁數: 279
- 裝訂: Paperback
- ISBN: 0782143458
- ISBN-13: 9780782143454
-
相關分類:
3D建模 3D-modeling
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商品描述
Description:
Featuring completely original material from a new team of Maya know-it-alls, this second edition of an award-winning book is sure to inform and inspire even the most seasoned Maya user. In this distinctive Maya Press title, a cadre of professionals led by two acclaimed Maya pros, reveal the precious secrets they’ve learned using Maya on high-profile CG projects such as The Matrix, Shrek 2, and X-Men.
In nine unique and compelling chapters, you’ll get detailed and sophisticated instruction on how to:
- Enhance fluidity and realism by generating complex motion with Maya Cloth
- Apply non-photorealistic rendering styles that mimic the look of comic books and impressionist paintings
- Emulate real-world camera motion, from dolly-and-pan movement to varying levels of camera shake
- Produce natural lighting effects using global illumination and image based lighting
- Ensure smooth and accurate transfer of character data from modeling to rigging to animation to lighting
- Control IK chains, deformers, and surfaces with Maya Hair's dynamic curves
- Use dynamics effectively to create flexible objects and add secondary effects to enhance your animation
- Use Maya’s built-in noise function to produce powerful effects similar to those used in “The Matrix” trilogy
- Create a human face from a conceptual sketch using subdivision surfaces
Table of Contents:
Chapter 1: Working with Maya Cloth
Work Flow with Cloth
Tutorial: Making a Skirt
Setting Up Cloth for General Animation
Interacting with Collision Objects
Affecting Cloth Motion Using Constraints
Avoiding Cloth Problems During Character Animation
Manually Updating Cloth
Saving Your Work
Alternative Uses for Maya Cloth
Always Learning
Chapter 2: Non-Photorealistic Rendering Techniques
Photorealism and Non-Photorealism
Integrating Hand-Drawn Textures with 3D Models
Creating Impressionistic-Style Images
Always Learning
Chapter 3: Realistic Camera Movement
CG Cinematography
Maya Camera Types
Creating a Dolly-and-Pan Shot Using a Two-Node Camera
Camera Lenses and Focal Lengths
Creating a Dolly Zoom
Re-creating Advanced Camera Motion
Capturing Camera Motion with Maya Live
Always Learning
Chapter 4: Radiosity and Image-Based Lighting Techniques in Production
A Quick Review
Using the Fresnel Effect
Ambient Occlusion
Illuminating Global Illumination
An IBL Real-World Application: Katana
Real-World Application: Research Lab
Additional Things to Try
Essential Techniques
Always Learning
Chapter 5: The Character Pipeline
The Structure of Things
Pipeline Flow Control
The Golden Rules of a Successful Pipeline
Defining a Character for the Pipeline
Creating a Ref Window
Expressions and Utility Nodes in Rigs
Always Learning
Chapter 6: Hair Systems
Hair at a Quick Glance
Using Hair Curves as Deformers
The Breaking Rope Effect
Driving a Character’s Secondary Motion
Animating a Shark
A Dancing MP3 Player
Always Learning
Chapter 7: A Dynamics Collection: Flexible Objects
The Antenna: A Three-Pronged Approach
Car Suspension Using Hair Dynamics
Raining Cats and Dogs
The Ring
Always Learning
Chapter 8: The Art of (Maya) Noise
First, a Little Theory
Building a Variable-Speed Fountain of Water
Creating an Energy Vortex
Generating a Hermite Electric Arc
Always Learning
Chapter 9: Advanced Character Modeling Using Polygons and Subdivision Surfaces
Modeling Concepts
Modeling the Face
Always Learning
Index
商品描述(中文翻譯)
描述:
這本屢獲殊榮的書籍的第二版由一個新的Maya專家團隊提供全新的內容,肯定能夠為即使是最有經驗的Maya使用者提供資訊和靈感。在這本獨特的Maya Press書籍中,由兩位著名的Maya專家帶領的專業人士團隊揭示了他們在高知名度的CG項目中使用Maya所學到的寶貴秘訣,例如《黑客帝國》、《史瑞克2》和《X戰警》。
在九個獨特而引人入勝的章節中,您將獲得詳細而複雜的指導,包括如何:
- 使用Maya Cloth生成複雜的動態以增強流暢度和真實感
- 應用模仿漫畫和印象派繪畫風格的非寫實渲染效果
- 模擬現實世界的攝影機運動,從推車和平移運動到不同程度的攝影機晃動
- 使用全局照明和基於圖像的照明產生自然的照明效果
- 確保角色數據在建模、骨骼綁定、動畫和照明之間的平滑和準確傳輸
- 使用Maya Hair的動態曲線控制IK鏈、變形器和曲面
- 有效地使用動力學創建靈活的物體並添加次要效果以增強動畫
- 使用Maya內置的噪聲函數創建類似於《黑客帝國》三部曲中使用的強大效果
- 使用分割曲面從概念草圖創建人臉
目錄:
第1章:使用Maya Cloth
第2章:非寫實渲染技術
第3章:逼真的攝影機運動
第4章:放射線和基於圖像的照明技術在製作中的應用
第5章:角色流程
第6章:頭髮系統