Maya Character Animation
Jaejin Choi
- 出版商: Sybex
- 出版日期: 2002-12-16
- 售價: $2,360
- 貴賓價: 9.5 折 $2,242
- 語言: 英文
- 頁數: 832
- 裝訂: Paperback
- ISBN: 0782141714
- ISBN-13: 9780782141719
-
相關分類:
3D建模 3D-modeling
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相關主題
商品描述
Maya Character Animation is a step-by-step guide to building and
honing your modeling and animation skills. Heavily illustrated tutorials teach
you how to build effective characters from the ground up, with detailed coverage
of successful subdivision surface and polygon modeling techniques. In later
chapters, you'll navigate the intricacies of rigid and smooth character binding,
discover the art of compelling facial expressions, and systematically conquer
post-modeling challenges ranging from character setup to non-linear animation
editing to mapping and rendering.
Capping it off is a complete project in
which you plan, create, and refine your own short-piece animation. Throughout,
you'll find hundreds of full-color images that show you what you can—and
will—accomplish. You also get bonus coverage of Deep Paint 3D, the premier
texture-painting program.
Contents
Part 1: Character Modeling
Chapter 1: Subdivision
& Polygon Modeling
1. Polygon Menu
2. Subdivision Surface Menu
3.
Quick Start Tutorial
Chapter 2: Polygon, Subdivision Surface
Mapping
1. Polygon Mapping
2. Subdivision Surface Mapping
3. UV Texture
Editor
Chapter 3: Subdivision Surface Character Modeling
1. Making the
Basic Face
2. UV Setting of Subdivision Surface
3. Transforming the Basic
Face for Face Modeling
4. Hand Modeling
5. Other Modeling
Chapter
4: NURBS Modeling
1. Understanding the Basic Menu
2. One Patch
Modeling
3. Multi-Patch Modeling
Chapter 5: Facial Expression
1.
Using Skeleton
2. Modeling Blend Shape
Chapter 6: Binding
Character
1. Rigid Bind
2. Smooth Bind
3. Smooth Bind
Example
Chapter 7: Character Setup
1. Forward Kinematics and Inverse
Kinematics
2. Advance Character Setup
Chapter 8: Nonlinear
Animation
1. Understanding Character
2. Trax Editor
3. Basic
Tutorial
Chapter 9: Render Utility & Mapping Techniques
1. The
Mapping Environment of Maya
2. Shading Network Using Render Utility
3.
Face Mapping
4. Mapping Technique
5. Face Mapping Using Texture Reference
Objects
Part 2: Maya and Beyond
Chapter
10: What's New in Maya 4.5
1. Basic Features
2. New Important
Features
3. Fluid Effects
Chapter 11: Deep Paint 3D
1.
Tutorial
2. Multi-Patch Modeling
Part 3: Making an
Animation with Maya
Chapter 12: Modeling
1. Frog Modeling
2.
Bee Modeling
Chapter 13: Character Setting
1. Frog Setup
2. Setting
Up the Frog for Animation
3. Bee Setup
4. Setting Up the Bee For
Animation
Chapter 14: Animating Frog
1. Frog Keyframing
Chapter
15: Rendering Frog
1. Frog Mapping
2. Bee Mapping
3. Making the Tree
Using Paint Effects
4. Mapping the Leaves
5. Using Depth of
Field