Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3 (Paperback)
暫譯: 掌握虛幻技術,第二卷:使用虛幻引擎 3 的進階關卡設計概念 (平裝本)
Jason Busby, Zak Parrish, Jeff Wilson
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商品描述
Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3 is your start-to-finish guide to state-of-the-art Unreal Tournament 3 modding and level design. Here’s everything you need to know to take your game design skills to the next level, creating content with breakthrough depth and interactivity! Your authors aren’t just the world’s #1 Unreal game development trainers: They’ve built the training mods that shipped with Unreal Tournament. Now, working with the full cooperation of Unreal Engine 3’s creators, Epic Games, they introduce innovative, pro-quality techniques you’ll find nowhere else: outstanding solutions for everything from particle effects to physics, materials to cinematics. Packed with tips, hands-on tutorials, and expert insight, Mastering Unreal Technology, Volume II will help you take Unreal Tournament 3 and Unreal Engine 3 to the limit...and then blow right by it!
You’ll find expert tips on
- Creating advanced materials that leverage the full power of UnrealEd’s Material Editor
- Bringing levels to life with objects affected by gravity, collisions, and player influence
- Creating fire, smoke, sparks, and more with Unreal Engine 3’s particle effects system
- Building custom user interfaces, including Heads-Up Displays (HUDs) that update constantly
- Using SoundCues to mix, modulate, crossfade, and attenuate sounds
- Generating real-time camera-based effects, including depth of field, motion blur, and color adjustment
- Using post process effects to quickly transform a scene’s look and feel without changing existing materials or textures
- Animating characters and vehicles that move with unprecedented realism
- Creating in-game cinematics that develop your characters and move your story forward
商品描述(中文翻譯)
《掌握虛幻技術,第二卷:虛幻引擎 3 的進階關卡設計概念》是您從頭到尾的指南,涵蓋最先進的《虛幻競技場 3》模組製作和關卡設計。這裡有您需要知道的一切,讓您的遊戲設計技能提升到新的高度,創造出具有突破性深度和互動性的內容!您的作者不僅是全球第一的虛幻遊戲開發培訓師:他們還建立了隨《虛幻競技場》發佈的訓練模組。現在,在虛幻引擎 3 的創造者 Epic Games 的全力合作下,他們介紹了您在其他地方找不到的創新專業技術:從粒子效果到物理、材質到電影效果的卓越解決方案。充滿了技巧、實作教程和專家見解,《掌握虛幻技術,第二卷》將幫助您將《虛幻競技場 3》和虛幻引擎 3 推向極限……然後超越它!
您將找到專家的提示,包括:
- 創建利用虛幻編輯器的材質編輯器全部功能的進階材質
- 使關卡生動起來,使用受重力、碰撞和玩家影響的物件
- 使用虛幻引擎 3 的粒子效果系統創造火焰、煙霧、火花等效果
- 建立自訂用戶介面,包括不斷更新的即時顯示器 (HUD)
- 使用 SoundCues 混合、調製、交叉淡化和衰減聲音
- 生成基於相機的即時效果,包括景深、運動模糊和顏色調整
- 使用後處理效果快速改變場景的外觀和感覺,而無需更改現有的材質或紋理
- 動畫角色和車輛,以前所未有的真實感移動
- 創建遊戲內的電影效果,發展您的角色並推進故事情節
