Wireless Transceiver Systems Design (Hardcover)
暫譯: 無線收發系統設計 (精裝版)

Eberle, Wolfgang

  • 出版商: Springer
  • 出版日期: 2008-07-07
  • 售價: $1,500
  • 貴賓價: 9.5$1,425
  • 語言: 英文
  • 頁數: 289
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 0387745157
  • ISBN-13: 9780387745152
  • 下單後立即進貨 (約5~7天)

商品描述

1 During the last 30 years, wireless in communications has grown from a niche market to an economically vital consumer mass market. The first wave, with the breakthrough of 2G mobile telephony focused on speech, placed wireless communication in the consumer mass market. In the current second wave, services are extended toward true multimedia, including interactive video, audio, gaming, and broadband Internet. These high-data rate services, however, led to a separate IP-centric family of wireless personal (WPANs) and local area networks (WLANs) outside the 2G/3G mobile path. Since diversity between data- and voice-centric solutions and the competition between standardized and proprietary approaches is today more blocking than enabling effective development of successful products, a third major wave is unavoidable: a consolidation of both worlds in portable devices with flexible multistandard communication capabilities enabled for quality-of-service- 2 aware multimedia services. At the same time, the dominance of wired desktop personal computers has been undermined by the appearance of numerous portable and smart devices: laptops, notebooks, personal digital assistants, and gaming devices. Since these devices target low-cost consumer markets or face wired competition, time to market is crucial, designed-in flexibility is important, l- power operation is a key asset, yet device cost shall be at a minimum. This book approaches this design tradeoff challenge from the perspective of the system architect. The system architect is concerned both in an efficient design process and in a competitive design result.

商品描述(中文翻譯)

在過去的30年中,無線通信已從一個小眾市場發展成為經濟上至關重要的消費大眾市場。第一波浪潮中,2G行動電話的突破專注於語音,將無線通信置於消費大眾市場。在當前的第二波浪潮中,服務擴展至真正的多媒體,包括互動視頻、音頻、遊戲和寬頻網際網路。然而,這些高數據速率的服務導致了一個獨立的以IP為中心的無線個人區域網路(WPANs)和無線區域網路(WLANs),這些網路位於2G/3G行動路徑之外。由於數據導向和語音導向解決方案之間的多樣性,以及標準化和專有方法之間的競爭,今天已經成為阻礙成功產品有效開發的主要因素,因此第三波浪潮是不可避免的:在可攜式設備中整合這兩個世界,並具備靈活的多標準通信能力,以支持質量服務2(QoS-2)意識的多媒體服務。同時,隨著眾多可攜式和智能設備的出現,傳統的桌面個人電腦的主導地位受到削弱:筆記型電腦、手提電腦、個人數位助理和遊戲設備。由於這些設備針對低成本消費市場或面臨有線競爭,市場推出時間至關重要,設計中的靈活性也很重要,低功耗運行是關鍵資產,但設備成本必須降至最低。本書從系統架構師的角度來探討這一設計權衡挑戰。系統架構師關注高效的設計過程和具有競爭力的設計結果。