The Digital Consumer Technology Handbook: A Comprehensive Guide to Devices, Standards, Future Directions, and Programmable Logic Solutions

Amit Dhir

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Description:

The consumer electronics market has never been as awash with new consumer products as it has over the last couple of years. The devices that have emerged on the scene have led to major changes in the way consumers listen to music, access the Internet, communicate, watch videos, play games, take photos, operate their automobiles—even live.

Digital electronics has led to these leaps in product development, enabling easier exchange of media, cheaper and more reliable products, and convenient services.

This handbook is a much-needed, comprehensive engineering guide to the dynamic world of today's digital consumer electronics.

It provides complete details on key enabling technologies, standards, delivery and reception systems, products, appliances and networking systems.

Each chapter follows a logical progression from a general overview of each device, to market dynamics, to the core technologies and components that make up that particular product. The book thoroughly covers all of the key digital consumer product categories: digital TV, digital audio, mobile communications devices, gaming consoles, DVD players, PCs and peripherals, display devices, digital imaging devices, web terminals and pads, PDAs and other handhelds, screenphones/videophones, telematics devices, eBooks and readers, and many other current and future products.

 

 

Table of Contents:

Chapter 1: Generation D—The Digital Decade
The Urge to Be Connected
Our Daily Lives
The Digitization of Consumer Products
Why Digitization?
Converging Media
Faster and Cheaper Components
Broadband Access—The Fat Internet Pipe
Home Networking
The Day of the Digital Consumer Device
Bringing it All Together

Chapter 2: Digital Consumer Devices
Introduction
The Era of Digital Consumer Devices
Market Forecast
Market Drivers
Phases of Market Acceptance
Success Factors and Challenges
Functional Requirements What About the Personal Computer?
Digital Home
King of All—The Single All-Encompassing Consumer Device Summary

Chapter 3: Digital Television and Video
Introduction
History of Television
Components of a Digital TV System
Digital TV Standards
SDTV and HDTV Technologies
Digital Set-top Boxes
Market Outlook
Integrated Digital Televisions
Digital Home Theater Systems
Digital Video Recorders
Summary

Chapter 4: Audio Players
Introduction
The Need for Digital Audio—Strengths of the Digital Domain Principles of Digital Audio
Digital Physical Media Formats
Pulse Code Modulation (PCM)
Internet Audio Formats
Components of MP3 Portable Players
Flash Memory
Internet Audio Players – Market Data and Trends
Other Portable Audio Products
Convergence of MP3 Functionality in Other Digital Consumer Devices
Internet Radio
Digital Audio Radio
Online Music Distribution Summary

Chapter 5: Cellular/Mobile Phones
Introduction
Definition
Landscape—Migration to Digital and 3G
Standards and Consortia
Market Data
Market Trends
Summary

Chapter 6: Gaming Consoles
Definition
Market Data and Trends
Key Players
Game of War
Components of a Gaming Console
Broadband Access and Online Gaming
Gaming Consoles—More Than Just Gaming Machines
PC Gaming
Growing Convergence of DVD Players and Gaming Consoles New Gaming Opportunities
Summary

Chapter 7: Digital Video/Versatile Disc (DVD)
Introduction
The Birth of the DVD
DVD Format Types
Regional Codes
How Does the DVD Work?
DVD Applications
DVD Market Numbers, Drivers and Challenges
Convergence of Multiple Services
Summary

Chapter 8: Desktop and Notebook Personal Computers (PCs)
Introduction
Definition of the Personal Computer
Competing to be the Head of the Household
The PC Fights Back
Portable/Mobile Computing
Requirements Overdose
New PC Demand Drivers
Summary

Chapter 9: PC Peripherals
Introduction
Printers
Scanners
Smart Card Readers
Keyboards
Mice
Summary

Chapter 10: Digital Displays
Introduction
CRTs—Cathode Ray Tubes
LCD—Liquid Crystal Displays
PDP—Plasma Display Panels
PALCD—Plasma Addressed Liquid Crystal Display
FEDs—Field Emission Displays
DLP—Digital Light Processor
Organic LEDs
LED Video for Outdoors
LCoS—Liquid Crystal on Silicon
Comparison of Different Display Technologies
FPO
Three-dimensional (3-D) Displays
The Touch-screen
Digital Display Interface Standards
Summary

Chapter 11: Digital Imaging—Cameras and Camcorders
Introduction
Digital Still Cameras
Digital Camcorders
Summary

Chapter 12: Web Terminals and Web Pads
Introduction
Web Pads/Tablets
Role of the Service Provider
Summary

Chapter 13: Internet Smart Handheld Devices
Introduction
Vertical Application Devices
Smart Handheld Phones (or Smart Phones)
Handheld Companions
History of the PDA
PDA Applications
PDA Form Factors
Components of a PDA
Summary

Chapter 14: Screen and Video Phones
Introduction
Definition
History
Screenphone Applications
The Screenphone Market
Categories and Types
The Public Switched Telephone Network (PSTN) vs. the
Internet Protocol (IP) Network
Screenphone Components
Video Phone (Webcam) Using the PC
e-Learning
Summary

Chapter 15: Automotive Entertainment Devices
Introduction
The Evolving Automobile
What is Telematics?
The Automotive Electronics Market
The Controversy
The Human Touch
Pushbutton Controls Versus Voice Recognition
Standardization of Electronics in Automobiles
Standards for In-vehicle Power Train and Body Electronics
Standards for In-vehicle Multimedia Electronics
Components of a Telematics System
Manufacturers and Products
Satellite Radio
The Vision for Telematics
Summary

Chapter 16: eBooks
Introduction
What is an eBook?
Benefits of Using eBooks
Reading eBooks
Market
Copy Protection
Technology Basics
Manufacturers and Products
Challenges
Summary

Chapter 17: Other Emerging and Traditional Consumer Electronic Devices
Introduction
NetTV
E-mail Terminals
Wireless E-mail Devices
Pagers
Internet-Enabled Digital Picture Frames
Pen Computing or Digital Notepad
Robot Animals—Robot Dogs
White Goods
Lighting Control
Home Control
Home Security
Energy Management Systems
Home Theater and Entertainment Systems
Magnetic Recording
VCRs—Video Cassette Recorders
Custom-Installed Audio Systems
Receivers/Amplifiers
Contents
Home Speakers
Vehicle Security
Vehicle Radar Detectors
Summary

Chapter 18: The Digital “Dream” Home
Emergence of Digital Homes
The Digital Home Framework
Productivity Increases in the Connected World
Broadband Access
Home Networking
The Different Needs of Different Consumer Devices
Residential Gateways
Middleware
Digital Home Working Group
Summary—The Home Sweet Digital Home

Chapter 19: Programmable Logic Solutions
Enabling Digital Consumer Technology
What Is Programmable Logic?
Silicon—Programmable Logic Devices (PLDs)
IP Cores, Software and Services
Xilinx Solutions for Digital Consumer Systems
Addressing the Challenges in System Design
Using FPCs in Digital Consumer Applications
Memories and Memory Controllers/Interfaces
Discrete Logic to CPLD: The Evolution Continues
Signaling
Xilinx Solutions for EMI Reduction in Consumer Devices
Summary

Chapter 20: Conclusions and Summary
Landscape
The Ultimate Digital Consumer Device
Room for Many
Components of a Typical Digital Consumer Device
The Coming of the Digital Home
Key Technologies to Watch
In Closing
Index

商品描述(中文翻譯)

描述:
消費電子產品市場在過去幾年從未像現在這樣充斥著新的消費者產品。這些新產品的出現導致了消費者在聆聽音樂、上網、溝通、觀看視頻、玩遊戲、拍照、操作汽車甚至生活方式等方面發生了重大變化。

數字電子產品促成了這些產品發展的飛躍,使媒體交換更加容易,產品更加便宜可靠,服務更加便利。

這本手冊是一本迫切需要的、全面的工程指南,介紹了當今數字消費電子產品的動態世界。它提供了關鍵的技術、標準、傳遞和接收系統、產品、設備和網絡系統的完整詳細信息。每一章節都按照從每個設備的概述到市場動態,再到構成該特定產品的核心技術和組件的邏輯進展進行。本書全面涵蓋了所有關鍵的數字消費者產品類別:數字電視、數字音頻、移動通信設備、遊戲機、DVD播放器、個人電腦和外設、顯示設備、數字影像設備、網絡終端和平板電腦、個人數字助理和其他手持設備、屏幕電話/視頻電話、遙控設備、電子書和閱讀器以及其他當前和未來的產品。

目錄:
第1章:D世代-數字十年
渴望連接
我們的日常生活
消費品的數字化
為什麼要數字化?
媒體融合
更快更便宜的元件
寬帶接入-肥沃的互聯網管道
家庭網絡
數字消費者設備的日子
將一切聚集在一起

第2章:數字消費者設備
介紹
數字消費者設備的時代
市場預測
市場驅動因素
市場接受的階段
成功因素和挑戰
功能要求
個人電腦怎麼樣?
數字家庭
萬能之王-全面的消費者設備總結

第3章:數字電視和視頻
介紹
電視的歷史
數字電視系統的組件
數字電視標準
標準畫質電視和高畫質電視技術
數字機頂盒
市場前景
集成數字電視
數字家庭劇院系統
數字視頻錄影機
總結

第4章:音頻播放器
介紹
數字音頻的需求-數字領域的優勢
數字物理媒體格式
脈衝編碼調製(PCM)
互聯網音頻格式
MP3便攜式播放器的組件
閃存
互聯網音頻播放器-市場數據和趨勢
其他便攜式音頻產品
MP3功能在其他數字消費者設備中的融合
互聯網廣播
數字音頻廣播
在線音樂分發總結

第5章:手機/移動電話
介紹
定義
移向數字和3G的趨勢
標準和聯盟
市場數據
市場趨勢
總結

第6章:遊戲機
定義
市場數據和趨勢
主要參與者
戰爭遊戲
遊戲機的組件
寬帶接入和在線遊戲
遊戲機-不僅僅是遊戲機
個人電腦遊戲
DVD播放器和遊戲機的日益融合
新的遊戲機機會
總結

第7章:數字攝影機
介紹
數字攝影的需求-數字領域的優勢
數字攝影的原則
數字攝影的物理媒體格式
數字攝影機的組件
閃存
數字攝影機-市場數據和趨勢
其他數字攝影產品
數字攝影在其他數字消費者設備中的融合
總結