Chris Crawford on Interactive Storytelling, 2/e (Paperback)

Chris Crawford

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商品描述

As a game designer or new media storyteller, you know that the story is critical to the success of your project. Telling that story interactively is an even greater challenge, one that involves approaching the story from many angles. Here to help you navigate and open your mind to more creative ways of producing your stories is the authority on interactive design and a longtime game development guru, Chris Crawford. To help you in your quest for the truly interactive story, Crawford provides a solid sampling of what works and doesn't work, and how to apply the lessons to your own storytelling projects. After laying out the fundamental ideas behind interactive storytelling and explaining some of the misconceptions that have crippled past efforts, the book delves into all the major systems that go into interactive storytelling: personality models, actors, props, stages, fate, verbs, history books, and more. Crawford also covers the Storytron technology he has been working on for several years, an engine that runs interactive electonic storyworlds, giving readers a first-hand look into practical storytelling methods.

商品描述(中文翻譯)

作為一名遊戲設計師或新媒體故事創作者,你知道故事對於你的項目的成功至關重要。以互動方式講述故事更是一個更大的挑戰,需要從多個角度來處理故事。為了幫助你探索和開放思維,以更有創意的方式製作故事,這本書由互動設計權威和長期遊戲開發專家Chris Crawford撰寫。為了幫助你追求真正互動的故事,Crawford提供了一系列有效和無效的案例,並教導如何將這些教訓應用到你自己的故事項目中。在介紹互動故事講述的基本理念並解釋一些過去努力中的誤解之後,這本書深入探討了所有涉及互動故事講述的主要系統:人格模型、演員、道具、舞台、命運、動詞、歷史書等等。Crawford還介紹了他多年來一直在研究的Storytron技術,這是一個運行互動電子故事世界的引擎,讓讀者第一手了解實際的故事講述方法。