Inventing the Medium: Principles of Interaction Design as a Cultural Practice
暫譯: 創造媒介:互動設計作為文化實踐的原則

Murray, Janet H.

  • 出版商: Summit Valley Press
  • 出版日期: 2011-11-25
  • 售價: $2,560
  • 貴賓價: 9.5$2,432
  • 語言: 英文
  • 頁數: 483
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 0262016141
  • ISBN-13: 9780262016148
  • 相關分類: 交互設計 Interaction-design
  • 海外代購書籍(需單獨結帳)

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商品描述

A foundational text offering a unified design vocabulary and a common methodology for maximizing the expressive power of digital artifacts.

Digital artifacts from iPads to databases pervade our lives, and the design decisions that shape them affect how we think, act, communicate, and understand the world. But the pace of change has been so rapid that technical innovation is outstripping design. Interactors are often mystified and frustrated by their enticing but confusing new devices; meanwhile, product design teams struggle to articulate shared and enduring design goals. With Inventing the Medium, Janet Murray provides a unified vocabulary and a common methodology for the design of digital objects and environments. It will be an essential guide for both students and practitioners in this evolving field.

Murray explains that innovative interaction designers should think of all objects made with bits--whether games or Web pages, robots or the latest killer apps--as belonging to a single new medium: the digital medium. Designers can speed the process of useful and lasting innovation by focusing on the collective cultural task of inventing this new medium. Exploring strategies for maximizing the expressive power of digital artifacts, Murray identifies and examines four representational affordances of digital environments that provide the core palette for designers across applications: computational procedures, user participation, navigable space, and encyclopedic capacity.

Each chapter includes a set of Design Explorations--creative exercises for students and thought experiments for practitioners--that allow readers to apply the ideas in the chapter to particular design problems. Inventing the Medium also provides more than 200 illustrations of specific design strategies drawn from multiple genres and platforms and a glossary of design concepts.

商品描述(中文翻譯)

一部基礎性文本,提供統一的設計詞彙和共同的方法論,以最大化數位物件的表達力。

數位物件從 iPads 到資料庫無處不在,塑造它們的設計決策影響著我們的思考、行動、溝通和理解世界的方式。然而,變化的速度如此之快,以至於技術創新超越了設計。互動者常常對這些誘人但令人困惑的新設備感到困惑和沮喪;同時,產品設計團隊則難以清晰表達共同且持久的設計目標。在《Inventing the Medium》中,Janet Murray 提供了一個統一的詞彙和共同的方法論,用於數位物件和環境的設計。這將成為這個不斷發展領域中學生和從業者的重要指南。

Murray 解釋說,創新的互動設計師應該將所有用位元製作的物件——無論是遊戲、網頁、機器人還是最新的熱門應用——視為屬於一個新的媒介:數位媒介。設計師可以通過專注於發明這個新媒介的集體文化任務,加速有用且持久的創新過程。Murray 探索了最大化數位物件表達力的策略,並確定和檢視了數位環境的四種表現性特徵,這些特徵為設計師在各種應用中提供了核心調色板:計算程序、用戶參與、可導航空間和百科全書容量。

每一章都包括一組設計探索——為學生設計的創意練習和為從業者設計的思考實驗——使讀者能夠將章節中的想法應用於特定的設計問題。《Inventing the Medium》還提供了來自多種類型和平台的超過 200 幅具體設計策略的插圖,以及設計概念的詞彙表。

作者簡介

Janet H. Murray is Ivan Allen College Dean's Recognition Professor of Digital Media and Director of the Experimental Television Lab at Georgia Institute of Technology. She is the author of Hamlet on the Holodeck: The Future of Narrative in Cyberspace (MIT Press, 1998). In 2010, Prospect Magazine designated her "one of the top ten brains of the digital future."

作者簡介(中文翻譯)

Janet H. Murray 是喬治亞理工學院 (Georgia Institute of Technology) 的伊凡·艾倫學院 (Ivan Allen College) 數位媒體 (Digital Media) 院長認可教授 (Dean's Recognition Professor) 及實驗電視實驗室 (Experimental Television Lab) 的主任。她是《哈姆雷特在全息甲板上:網路空間敘事的未來》(Hamlet on the Holodeck: The Future of Narrative in Cyberspace) 的作者 (MIT Press, 1998)。在2010年,《前景雜誌》(Prospect Magazine) 將她評選為「數位未來的十大頭腦之一」。