Computer Graphics and Virtual Environments: From Realism to Real-Time
Mel Slater, Anthony Steed, Yiorgos Chrysanthou
- 出版商: Addison Wesley
- 出版日期: 2001-10-08
- 售價: $950
- 語言: 英文
- 頁數: 570
- 裝訂: Paperback
- ISBN: 0201624206
- ISBN-13: 9780201624205
-
相關分類:
Computer Graphics
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商品描述
This book provides a clear tutorial guide to essential concepts in computer graphics, including state-of-the-art techniques and novel applications such as virtual reality and other forms of 3D interaction. Providing a rich source of examples with which to experiment, and encouraging the development of programming skills, this book is ideal for anyone interested in the study of computer graphics.
Table of Contents
1. Introduction.
2. Displays.
3. 2D Viewing, Window/Viewport
Transformations, Graphical Output Primitive.
4. Interaction.
5.
Graphical Object.
6. Polyhedral Representations, Winged Edge Data, BSP
Trees.
7. Object Hierarchies, 3D Transformations, Homogeneous Coordinates,
Articulated Figures and Inverse Kinematics.
8. Object-Oriented Graphics and
Constraints.
9. Perception.
10. Sampling and Antialiasing.
11.
Viewing in 3D, Camera Model, Clipping Algorithms, Stereo Viewing, Viewing for
VEs, HMDs.
12. Local Shading Models for Pint Light Sources.
13.
Visibility and Rendering, Including z-Buffer, Scan Line Methods, etc.
14.
Shadows.
15. Introduction to Curves and Surfaces.
16. Constructive Solid
Geometry.
17. Global Illumination Models.
18. Rapid Computation and
Displaying for Photo Realism.
19. Virtual Environments.
20. Virtual
Environment Systems.
21. Applications, Examples, Future
Directions.