3ds max 6 Animation: CG Filmmaking from Concept to Completion
暫譯: 3ds Max 6 動畫:從概念到完成的 CG 電影製作

Barrett Fox

  • 出版商: McGraw-Hill Education
  • 出版日期: 2003-12-29
  • 售價: $1,760
  • 貴賓價: 9.5$1,672
  • 語言: 英文
  • 頁數: 480
  • 裝訂: Paperback
  • ISBN: 0072228938
  • ISBN-13: 9780072228939
  • 相關分類: 3D建模 3D-modeling
  • 已絕版

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商品描述

Description:

Bring your animation career to life with this one-of-a-kind guide illustrating in detail each step of production of a short film. Follow examples and situations proposed by the author designed to facilitate coverage of most aspects of CG animation, touching specifically on important areas such as contemporary character modeling, convincing body animation and dialog driven emotional facial animation. It also covers the creative areas of character design drawing, storyboards, and art direction.

 

Table of Contents:

Part I: The Preproduction Phase
    1: Story Ideas: Finding a Concept Worth Animating
    2: Production: 3ds max and the Animation Pipeline
    3: Scriptwriting: Story and Character Through Dialogue
    4: Art Direction: Designing the Animation
    5: Storyboarding: Cinematic Planning

   Part II: The First Production Phase: Building
    6: Sound: Your Film’s Sonic Identity
    7: Modeling Character Heads: The Digital Sculptor I
    8: Modeling Character Heads: The Digital Sculptor II
    9: Texture Mapping and Finishing Characters: Costumes and Makeup
    10: Rigging: Preparing the Characters for Animation
    11: Set Modeling: Creating the Environment

   Part III: The Second Production Phase: Animating
    12: Layout: Preparing the max Scene
    13: Body Animation: Character Motion Through Keyframing
    14: Facial Animation: Keyframing Expressions
    15: Secondary Animation and Effects: Bringing the Background to Life

   Part IV: The Postproduction Phase
    16: Lighting and Rendering: Crafting an Atmosphere
    17: Compositing and Video Editing: Finishing Touches

商品描述(中文翻譯)

**描述:**
讓您的動畫事業蓬勃發展,這本獨特的指南詳細說明了短片製作的每一個步驟。跟隨作者提出的範例和情境,旨在涵蓋CG動畫的大多數方面,特別涉及當代角色建模、令人信服的身體動畫以及以對話驅動的情感面部動畫等重要領域。它還涵蓋了角色設計繪圖、故事板和藝術指導等創意領域。

**目錄:**
第一部分:前期製作階段
    1: 故事構思:尋找值得動畫化的概念
    2: 製作:3ds max與動畫流程
    3: 劇本寫作:通過對話講述故事和角色
    4: 藝術指導:設計動畫
    5: 故事板:電影規劃

第二部分:第一製作階段:建設
    6: 聲音:您影片的聲音身份
    7: 角色頭部建模:數位雕刻師 I
    8: 角色頭部建模:數位雕刻師 II
    9: 紋理映射與角色修飾:服裝與化妝
    10: 裝配:為動畫準備角色
    11: 場景建模:創造環境

第三部分:第二製作階段:動畫製作
    12: 佈局:準備 max 場景
    13: 身體動畫:通過關鍵幀進行角色運動
    14: 面部動畫:關鍵幀表情
    15: 次要動畫與效果:讓背景活起來

第四部分:後期製作階段
    16: 照明與渲染:塑造氛圍
    17: 合成與視頻編輯:最後的修飾