3ds max 6 Animation: CG Filmmaking from Concept to Completion
Barrett Fox
- 出版商: McGraw-Hill Education
- 出版日期: 2003-12-29
- 售價: $1,740
- 貴賓價: 9.5 折 $1,653
- 語言: 英文
- 頁數: 480
- 裝訂: Paperback
- ISBN: 0072228938
- ISBN-13: 9780072228939
-
相關分類:
3D建模 3D-modeling
已絕版
買這商品的人也買了...
-
$480$379 -
$880$695 -
$590$466 -
$1,550$1,473 -
$1,068Principles of Three Dimensional Computer Animation, 3/e (Hardcover)
-
$2,340$2,223 -
$690$538 -
$580$458 -
$750$675 -
$560$504 -
$450$356 -
$2,340$2,223 -
$850$723 -
$399CCNP Self-Study: Building Cisco Remote Access Networks (BCRAN), 2/e (Hardcover)
-
$480$379 -
$750$593 -
$780$616 -
$480$379 -
$2,340$2,223 -
$399CCNP Self-Study : Building Scalable Cisco Internetworks (BSCI), 2/e
-
$590$460 -
$450$356 -
$420$420 -
$750Deconstructing the Elements with 3ds max 6 : Create natural fire, earth, air and water without plug-ins (Paperback)
-
$720$648
相關主題
商品描述
Description:
Bring your animation career to life with this one-of-a-kind guide illustrating in detail each step of production of a short film. Follow examples and situations proposed by the author designed to facilitate coverage of most aspects of CG animation, touching specifically on important areas such as contemporary character modeling, convincing body animation and dialog driven emotional facial animation. It also covers the creative areas of character design drawing, storyboards, and art direction.
Table of Contents:
Part I: The Preproduction
Phase
1: Story Ideas: Finding a Concept Worth
Animating
2: Production: 3ds max and the Animation
Pipeline
3: Scriptwriting: Story and Character Through
Dialogue
4: Art Direction: Designing the
Animation
5: Storyboarding: Cinematic
Planning
Part II: The First Production Phase:
Building
6: Sound: Your Film’s Sonic
Identity
7: Modeling Character Heads: The Digital Sculptor
I
8: Modeling Character Heads: The Digital Sculptor
II
9: Texture Mapping and Finishing Characters: Costumes
and Makeup
10: Rigging: Preparing the Characters for
Animation
11: Set Modeling: Creating the
Environment
Part III: The Second Production Phase:
Animating
12: Layout: Preparing the max
Scene
13: Body Animation: Character Motion Through
Keyframing
14: Facial Animation: Keyframing
Expressions
15: Secondary Animation and Effects: Bringing
the Background to Life
Part IV: The Postproduction
Phase
16: Lighting and Rendering: Crafting an
Atmosphere
17: Compositing and Video Editing: Finishing
Touches