Unity Cookbook: Core Recipes for Game Developers (Unity 食譜:遊戲開發者的核心秘訣)

Coutinho, Christopher

  • 出版商: Apress
  • 出版日期: 2024-12-01
  • 售價: $2,500
  • 貴賓價: 9.5$2,375
  • 語言: 英文
  • 頁數: 645
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 9798868808524
  • ISBN-13: 9798868808524
  • 相關分類: 遊戲引擎 Game-engine
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

Master the intricacies of Unity's character controllers with a deep dive into Unity's Starter Assets. This book is an essential resource for game developers looking to elevate their skills in Unity game development, offering detailed insights and practical examples to help you create complete, sophisticated, high-performance systems.

Part of the Apress cookbook series, the recipes in this book provide a comprehensive guide to creating dynamic and immersive character interactions, equipping developers with the skills necessary to build responsive character controllers for both first-person and third-person perspectives. By leveraging pre-configured assets, developers can streamline the creation process, ensuring optimized performance and enhanced player experiences.

Explore Unity's New Input System, a revolutionary framework designed to enhance control and flexibility in game development. Delve into the art of architecting enemy AI using Finite State Machines (FSMs) to create intelligent and responsive behaviors. Build a sophisticated melee combat system inspired by top-tier action games. Unlock the potential of advanced player movement with a focus on parkour mechanics. Implement a robust shooter weapon system that enhances gameplay through strategic weapon interactions. Optimize game performance through efficient object pooling techniques.

What You Will Learn

  • Implement re-bindable controls and create sophisticated input schemes that elevate gameplay interactions.
  • Set up navigation and pathfinding, creating AI that can dynamically navigate, pursue, and interact with players.
  • Craft a melee combat system that offers a dynamic and engaging player experience
  • Create fluid and responsive parkour mechanics that enhance the realism and excitement of your game.
  • Build a comprehensive shooter weapon system
  • Develop object pooling systems that enhance performance and resource management, ensuring a seamless and immersive gaming experience.

Who This Book Is For

Game developers with a foundational understanding of game development concepts, the Unity 3D engine, and C# programming. Ideal readers should have a basic grasp of Unity's interface and primary functionalities to fully benefit from the content.

商品描述(中文翻譯)

掌握 Unity 的角色控制器的複雜性,深入探討 Unity 的 Starter Assets。本書是遊戲開發者提升 Unity 遊戲開發技能的必備資源,提供詳細的見解和實用範例,幫助您創建完整、精緻且高效能的系統。

本書是 Apress 食譜系列的一部分,書中的範例提供了創建動態和沉浸式角色互動的全面指南,讓開發者具備建立第一人稱和第三人稱視角的響應式角色控制器所需的技能。透過利用預先配置的資產,開發者可以簡化創建過程,確保優化性能並提升玩家體驗。

探索 Unity 的新輸入系統,這是一個旨在增強遊戲開發中控制和靈活性的革命性框架。深入研究使用有限狀態機(Finite State Machines, FSMs)架構敵方 AI 的藝術,以創造智能且具響應性的行為。構建一個受頂級動作遊戲啟發的精緻近戰戰鬥系統。釋放高級玩家移動的潛力,專注於跑酷機制。實現一個強大的射擊武器系統,通過戰略性武器互動增強遊戲玩法。透過高效的物件池技術優化遊戲性能。

您將學到的內容:
- 實現可重新綁定的控制,創建精緻的輸入方案,提升遊戲互動。
- 設置導航和尋路,創建能夠動態導航、追蹤和與玩家互動的 AI。
- 打造一個提供動態和引人入勝的玩家體驗的近戰戰鬥系統。
- 創建流暢且具響應性的跑酷機制,增強遊戲的真實感和刺激感。
- 建立一個全面的射擊武器系統。
- 開發物件池系統,提升性能和資源管理,確保無縫且沉浸的遊戲體驗。

本書適合對遊戲開發概念、Unity 3D 引擎和 C# 程式設計有基礎理解的遊戲開發者。理想的讀者應該對 Unity 的介面和主要功能有基本的掌握,以充分受益於內容。

作者簡介

Christopher Coutinho is a seasoned Unity tools and game developer with over seven years of expertise in Unity 3D and Virtual Reality (VR) development. As the visionary founder of GameWorks, a premier game development studio based in Mumbai, Christopher has mastered the art of creating immersive VR experiences. His influence extends beyond commercial endeavors; he has significantly impacted the next generation of game developers through his educational efforts.

Christopher has been a key educator in Video Game Development, sharing his extensive knowledge on platforms such as iDTech, a division of Emeritus. His instructional focus encompasses popular game engines like Unity and Roblox. Additionally, he has taught a specialized Augmented/Virtual Reality (AR/VR) Design program, created by the NYU - Tandon School of Engineering, for iDTech. His blend of practical experience and educational excellence positions him as a leading figure in the contemporary gaming industry.

Christopher is also an accomplished author and content creator, with a portfolio that includes two books and numerous instructional videos published by Apress. In conjunction with the FIFA World Cup 2022, he developed and released a free mobile game on the Google Playstore, further showcasing his diverse talents and contributions to the gaming community.

作者簡介(中文翻譯)

克里斯多福·庫廷霍是一位經驗豐富的Unity工具和遊戲開發者,擁有超過七年的Unity 3D和虛擬實境(VR)開發專業知識。作為位於孟買的頂尖遊戲開發工作室GameWorks的創始人,克里斯多福精通創造沉浸式VR體驗的藝術。他的影響力不僅限於商業活動;他通過教育工作對下一代遊戲開發者產生了重大影響。

克里斯多福在視頻遊戲開發方面是一位重要的教育者,分享他在Emeritus旗下的iDTech等平台上的廣泛知識。他的教學重點涵蓋了流行的遊戲引擎,如Unity和Roblox。此外,他還為iDTech教授了一個由紐約大學坦登工程學院創建的專門增強/虛擬實境(AR/VR)設計課程。他的實踐經驗與教育卓越的結合,使他成為當代遊戲產業的領軍人物。

克里斯多福還是一位成功的作者和內容創作者,擁有包括兩本書籍和多部由Apress出版的教學視頻在內的作品集。與2022年國際足總世界杯相結合,他在Google Play商店開發並發布了一款免費的手機遊戲,進一步展示了他在遊戲社群中的多樣才能和貢獻。