Roblox Lua Scripting Essentials: A Step-By-Step Guide

Coutinho, Christopher

  • 出版商: Apress
  • 出版日期: 2023-11-23
  • 售價: $1,860
  • 貴賓價: 9.5$1,767
  • 語言: 英文
  • 頁數: 336
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 9798868800252
  • ISBN-13: 9798868800252
  • 相關分類: 程式語言
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

Embark on a transformative journey through the exciting world of Roblox Lua scripting with this comprehensive hands-on guide. Tailored to game developers, both seasoned and new, this book serves as your roadmap to mastering the art and science of Lua scripting within the dynamic Roblox Studio environment.

You'll explore a wide spectrum of foundational concepts, including variables, functions, loops, tables, arrays, and more. Delve into advanced topics like raycasting, object-oriented programming with humanoids, and intricate leaderboard systems. Each chapter is crafted with real-world examples and step-by-step tutorials, empowering you to create engaging and interactive gameplay experiences.

You'll gain profound insights into modularization, efficient coding practices, and techniques to optimize your scripts, paving the way to elevate your game development to an entirely new plane of creativity and complexity. You'll also discover sophisticated scripting concepts, such as custom events, and client-server communication.

Invest in your future as a Roblox developer today, and let this book be your guide to crafting extraordinary gaming experiences. Roblox Lua Scripting Essentials provides the insight, tools, and guidance needed to shape your unique path in this thrilling domain of game development.

What You'll Learn

  • Wield variables, functions, loops, conditionals, arrays, and more to create dynamic gameplay elements
  • Explore the principles of object-oriented programming, and modularization techniques to develop clean, efficient, and organized code
  • Understand the complex client-server relationships, custom events, and multiplayer functionalities that bring games to life
  • Discover the power of modular coding, enabling you to create more organized and maintainable code bases
  • Lay down a robust foundation in Lua scripting for Roblox

Who This Book Is For

This book is meticulously crafted to serve a diverse array of readers, ranging from complete beginners to intermediate developers.

商品描述(中文翻譯)

踏上一段改變人生的旅程,透過這本全面的實作指南,深入探索令人興奮的Roblox Lua腳本世界。這本書專為遊戲開發者度身打造,無論是經驗豐富還是新手,都能成為你在充滿活力的Roblox Studio環境中掌握Lua腳本藝術和科學的路線圖。

你將探索廣泛的基礎概念,包括變數、函數、迴圈、表、陣列等等。深入研究高級主題,如射線投射、基於物體導向編程的人形角色和複雜的排行榜系統。每一章都以實際案例和逐步教程為基礎,讓你能夠創建引人入勝且互動性強的遊戲體驗。

你將深入了解模塊化、高效編碼實踐和優化腳本的技巧,從而提升你的遊戲開發能力,達到全新的創造力和複雜性水平。你還將探索複雜的腳本概念,如自定義事件和客戶端-服務器通信。

立即投資你作為Roblox開發者的未來,讓這本書成為你在這個激動人心的遊戲開發領域中塑造獨特道路的指南。《Roblox Lua腳本基礎》提供了洞察力、工具和指導,幫助你塑造出非凡的遊戲體驗。

你將學到什麼:
- 使用變數、函數、迴圈、條件語句、陣列等等,創建動態遊戲元素
- 探索物體導向編程的原則和模塊化技術,開發乾淨、高效和有組織的代碼
- 理解複雜的客戶端-服務器關係、自定義事件和多人遊戲功能,讓遊戲生動起來
- 發現模塊化編碼的威力,讓你能夠創建更有組織和可維護的代碼庫
- 在Roblox中打下堅實的Lua腳本基礎

適合對象:
這本書精心編寫,適合各種讀者,從完全初學者到中級開發者。

作者簡介

Christopher Coutinho is a game developer with an impressive 7-year track record in the domain of Virtual Reality (VR) development. As the visionary founder of Game Works, a cutting-edge game development studio based in Mumbai, he has honed his expertise in creating immersive Virtual Reality experiences. Coutinho's contributions extend beyond the commercial sphere; he has also played a pivotal role in shaping the next generation of game developers. He has been an instrumental educator, sharing his knowledge and insights in Video Game Development through platforms like iDTech, a division of Emeritus. His teachings span popular game engines such as Unity and Roblox. Additionally, Christopher has taught a specialized program on Augmented/Virtual Reality (AR/VR) Design created by the NYU - Tandon School of Engineering, for iDTech. His blend of hands-on experience and pedagogical prowess positions him as a leading figure in the contemporary gaming landscape.

作者簡介(中文翻譯)

Christopher Coutinho是一位具有7年豐富經驗的遊戲開發者,專注於虛擬實境(VR)開發領域。作為位於孟買的尖端遊戲開發工作室Game Works的創始人,他在創造身臨其境的虛擬實境體驗方面磨練了自己的專業知識。Coutinho的貢獻不僅僅局限於商業領域,他還在塑造下一代遊戲開發者方面扮演著關鍵角色。他是一位重要的教育者,透過iDTech等平台分享他在視頻遊戲開發方面的知識和見解。他的教學範圍涵蓋了Unity和Roblox等流行的遊戲引擎。此外,Christopher還為iDTech教授了由紐約大學坦頓工程學院創建的關於擴增/虛擬實境(AR/VR)設計的專業課程。他將實踐經驗和教學能力相結合,使他成為當代遊戲界的領軍人物。