人工智能創意設計:Stable Diffusion教程
董昌恒
相關主題
商品描述
目錄大綱
目 錄
第1章 人工智能圖像生成概述 ··································································001
1.1 人工智能繪畫發展歷史 ··················································································001
1.1.1 人工智能繪畫的早期探索··························································001
1.1.2 人工智能繪畫的技術突破··························································002
1.1.3 人工智能繪畫的創新發展··························································005
1.2 AI圖像生成基本原理 ·····················································································006
1.2.1 擴散模型的基本原理································································006
1.2.2 擴散模型的圖像特點································································007
1.2.3 擴散模型的應用案例································································007
第2章 Stable Diffusion基礎教程 ······························································009
2.1 Stable Diffusion發展與原理 ··········································································009
2.1.1 Stable Diffusion起源與發展歷程 ·················································009
2.1.2 Stable Diffusion的特點 ·····························································010
2.1.3 Stable Diffusion的運算原理 ·······················································011
2.2 系統要求與安裝指南 ·····················································································013
2.2.1 硬件與軟件配置要求································································013
2.2.2 安裝步驟詳解 ·········································································014
2.2.3 整合包安裝方式······································································017
2.3 插件的安裝 ····································································································020
第3章 用戶界面與文生圖操作流程 ···························································023
3.1 Stable Diffusion界面布局與功能介紹 ···························································023
3.1.1 模型選擇區域 ·········································································023
3.1.2 功能模塊區域 ·········································································025
3.1.3 提示詞輸入區域······································································025
3.1.4 相關參數配置區域···································································026
3.1.5 圖像生成預覽區域···································································026
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3.2 Stable Diffusion模型選擇與管理 ··································································027
3.2.1 認識Stable Diffusion中的大模型 ················································028
3.2.2 認識Stable Diffusion中的Lora小模型 ·········································033
3.3 提示詞原理概述 ····························································································039
3.3.1 正向提示詞 ············································································040
3.3.2 反向提示詞 ············································································041
3.4 提示詞書寫語法 ····························································································043
3.4.1 提示詞書寫公式······································································043
3.4.2 畫面語法解析 ·········································································044
3.4.3 提示詞權重解析······································································047
3.5 采樣方法 ·······································································································048
3.6 疊代步數 ·······································································································049
3.7 高分辨率修復 ································································································050
3.8 批次數量 ·······································································································051
3.9 輸出分辨率 ····································································································053
3.10 隨機數種子 ··································································································054
3.11 生成布局解析 ······························································································056
第4章 ControlNet簡述 ·············································································058
4.1 ControlNet插件安裝與基礎配置 ···································································058
4.1.1 安裝步驟詳解 ·········································································058
4.1.2 模型的安裝 ············································································060
4.2 ControlNet設置與界面介紹 ··········································································060
4.2.1 ControlNet控制類型概覽 ··························································061
4.2.2 AI圖欣賞 ··············································································064
4.3 Canny(硬邊緣)控制 ··················································································064
4.3.1 Canny邊緣檢測原理 ································································064
4.3.2 Canny邊緣檢測應用案例 ··························································065
4.4 Depth(深度)感知 ······················································································067
4.4.1 深度圖預處理器分析································································067
4.4.2 四個常見預處理器特點·····························································068
4.5 Normal(法線貼圖) ······················································································069
4.5.1 Normal貼圖的基礎知識 ····························································069
4.5.2 Normal貼圖的應用案例 ····························································070
4.6 OpenPose姿態控制 ·····················································································072
4.6.1 OpenPose講解 ········································································073
4.6.2 OpenPose-face講解 ··································································074
4.6.3 多個人物OpenPose講解 ···························································076
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4.7 MLSD(直線控制) ························································································078
4.7.1 直線檢測技術介紹···································································078
4.7.2 直線控制在圖像生成中的控制作用··············································082
4.8 Lineart(線稿提取) ·······················································································085
4.8.1 不同預處理器的線稿提取··························································086
4.8.2 線稿在藝術創作中的運用··························································088
4.9 SoftEdge(軟邊緣控制) ···············································································089
4.9.1 軟邊緣檢測技術原理介紹··························································089
4.9.2 SoftEdge在圖像中的應用解析 ····················································091
4.10 Scribble(塗鴉)風格在創意項目中的應用 ················································096
4.11 Segmentation(語義分割) ··········································································098
4.11.1 Segmentation技術原理 ··························································098
4.11.2 Segmentation在圖像生成中的高級應用 ·····································099
4.12 Shuffle(隨機化控制) ·················································································102
4.13 Tile(圖像分塊) ··························································································104
4.13.1 Tile技術介紹 ······································································104
4.13.2 Tile技術在藝術創作中的應用 ·················································105
4.14 Inpaint(局部重繪) ·····················································································107
4.14.1 Inpaint技術簡述 ··································································107
4.14.2 Inpaint實踐技巧 ··································································107
4.15 InstructP2P(圖像變換) ·············································································108
4.15.1 指令式變換的原理 ·······························································108
4.15.2 根據指令生成圖像的案例 ······················································109
4.16 Recolor(重上色) ······················································································111
4.16.1 Recolor技術介紹 ·································································111
4.16.2 修復老舊照片的色彩技巧 ······················································113
4.17 IP-Adapter(風格遷移) ··············································································115
4.17.1 IP-Adapter介紹 ···································································115
4.17.2 IP-Adapter實踐 ···································································116
4.18 InstantID換臉技術 ······················································································120
4.18.1 InstantID原理解析 ·······························································120
4.18.2 InstantID實踐 ·····································································121
第5章 Stable Diffusion圖生圖模塊 ··························································125
5.1 圖生圖界面 ····································································································125
5.1.1 提示詞反推 ············································································126
5.1.2 參數區域 ···············································································127
5.2 塗鴉 ··············································································································128
5.3 局部重繪 ·······································································································131
第6章 藝術設計實踐案例 ·········································································135
6.1 平面設計與插畫創作 ·····················································································135
6.1.1 文字海報的AI設計實踐 ···························································136
6.1.2 插畫手繪稿上色案例································································139
6.1.3 人物角色添加背景···································································141
6.1.4 Logo圖形AI輔助設計 ·····························································143
6.2 環藝AI設計工作流程與技巧 ·········································································145
6.2.1 AI文生意向圖 ········································································145
6.2.2 現場照片轉AI效果圖 ······························································148
6.2.3 手繪線稿轉AI效果圖 ······························································151
6.2.4 模型線稿轉AI效果圖 ·····························································152
6.2.5 室內夜景AI實踐 ····································································156
6.3 建築設計實踐與藝術化 ··················································································158
6.3.1 建築體塊AI推敲實踐 ······························································158
6.3.2 建築體塊AI生圖實踐 ······························································159
6.3.3 建築效果圖藝術化···································································160
6.3.4 鄉村振興AI實踐 ····································································162
6.3.5 城市夜景AI實踐 ····································································165
6.4 人物角色生成與遊戲美術 ··············································································166
6.4.1 角色風格轉換 ·········································································166
6.4.2 角色姿勢控制 ·········································································169
6.4.3 角色三視圖的生成···································································174
6.4.4 遊戲場景的概念圖生成·····························································176
6.5 AI攝影與電商項目實戰 ·················································································178
6.5.1 攝影中人物打光案例································································179
6.5.2 攝影中人物皮膚的修復·····························································181
6.5.3 攝影中人物更換背景制作··························································183
6.5.4 攝影中人與寵物的合照案例·······················································185
6.5.5 電商模特穿衣案例的制作··························································187
6.5.6 電商模特換裝案例的制作··························································190
6.5.7 美妝產品背景案例的制作··························································192
6.6 數字繪畫與藝術設計 ·····················································································194
6.6.1 AI油畫繪畫實踐 ·····································································194
6.6.2 AI水彩繪畫實踐 ·····································································196
6.6.3 AI素描繪畫實踐 ·····································································197
6.7 AI輔助產品設計 ····························································································198
6.8 工藝美術與傳統文化設計 ··············································································200
6.8.1 剪紙案例 ···············································································200
6.8.2 剪紙與服裝融合案例································································201
6.8.3 國畫案例 ···············································································202
6.9 虛擬人物與角色設計:AI聲音的創作實踐 ·····················································203
6.9.1 文字轉聲音 ············································································203
6.9.2 聲音的克隆 ············································································209
第7章 AI相關企業平臺使用教程 ······························································219
7.1 圖漫AI簡介 ··································································································219
7.2 社區廣場簡介 ································································································219
7.2.1 瀑布流/圖片過濾器 ································································220
7.2.2 點贊評論區 ············································································220
7.3 創意靈感簡介 ································································································221
7.3.1 專業模式 ···············································································221
7.3.2 自由模式 ···············································································228
7.3.3 詳情頁介紹 ············································································233
7.4 D5軟件介紹 ··································································································237
7.4.1 Dimension 5簡介 ····································································237
7.4.2 D5產品核心技術能力簡介 ························································237
7.4.3 D5的優勢 ·············································································238
7.5 軟件平臺AI部分介紹 ····················································································238
7.6 D5 Hi平臺介紹 ·····························································································241
參考文獻 ······································································································245