人工智能創意設計:Stable Diffusion教程

董昌恒

  • 出版商: 清華大學
  • 出版日期: 2025-02-01
  • 售價: $414
  • 語言: 簡體中文
  • ISBN: 7302684588
  • ISBN-13: 9787302684589
  • 下單後立即進貨 (約4週~6週)

  • 人工智能創意設計:Stable Diffusion教程-preview-1
  • 人工智能創意設計:Stable Diffusion教程-preview-2
  • 人工智能創意設計:Stable Diffusion教程-preview-3
人工智能創意設計:Stable Diffusion教程-preview-1

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" 本書全面深入地介紹了基於人工智能的圖像生成技術,特別聚焦於Stable Diffusion這一革命性的圖像生成工具。本書從AI繪畫技術的發展歷程講起,闡述了擴散模型的基本原理,並提供了詳細的Stable Diffusion安裝、配置及使用指南。書中涵蓋了用戶界面操作、模型選擇和提示詞技巧,以及ControlNet插件等高級功能的內容,讀者掌握了這些知識和技能就能夠精確控制圖像生成過程。本書還展示了AI技術在不同設計領域的實踐案例,包括平面設計、插畫創作、建築設計等。最後通過介紹企業AI平臺,如圖漫AI、D5軟件等,進一步拓展創意和應用,使設計師和藝術家能夠充分利用AI技術激發靈感,提高創作效率,實現藝術與技術的完美結合。 本書可作為高等院校藝術設計類專業教材,也可供AI繪畫愛好者參考。"

目錄大綱

目 錄

第1章 人工智能圖像生成概述 ··································································001

1.1 人工智能繪畫發展歷史 ··················································································001

1.1.1 人工智能繪畫的早期探索··························································001

1.1.2 人工智能繪畫的技術突破··························································002

1.1.3 人工智能繪畫的創新發展··························································005

1.2 AI圖像生成基本原理 ·····················································································006

1.2.1 擴散模型的基本原理································································006

1.2.2 擴散模型的圖像特點································································007

1.2.3 擴散模型的應用案例································································007

第2章 Stable Diffusion基礎教程 ······························································009

2.1 Stable Diffusion發展與原理 ··········································································009

2.1.1 Stable Diffusion起源與發展歷程 ·················································009

2.1.2 Stable Diffusion的特點 ·····························································010

2.1.3 Stable Diffusion的運算原理 ·······················································011

2.2 系統要求與安裝指南 ·····················································································013

2.2.1 硬件與軟件配置要求································································013

2.2.2 安裝步驟詳解 ·········································································014

2.2.3 整合包安裝方式······································································017

2.3 插件的安裝 ····································································································020

第3章 用戶界面與文生圖操作流程 ···························································023

3.1 Stable Diffusion界面布局與功能介紹 ···························································023

3.1.1 模型選擇區域 ·········································································023

3.1.2 功能模塊區域 ·········································································025

3.1.3 提示詞輸入區域······································································025

3.1.4 相關參數配置區域···································································026

3.1.5 圖像生成預覽區域···································································026

iv

3.2 Stable Diffusion模型選擇與管理 ··································································027

3.2.1 認識Stable Diffusion中的大模型 ················································028

3.2.2 認識Stable Diffusion中的Lora小模型 ·········································033

3.3 提示詞原理概述 ····························································································039

3.3.1 正向提示詞 ············································································040

3.3.2 反向提示詞 ············································································041

3.4 提示詞書寫語法 ····························································································043

3.4.1 提示詞書寫公式······································································043

3.4.2 畫面語法解析 ·········································································044

3.4.3 提示詞權重解析······································································047

3.5 采樣方法 ·······································································································048

3.6 疊代步數 ·······································································································049

3.7 高分辨率修復 ································································································050

3.8 批次數量 ·······································································································051

3.9 輸出分辨率 ····································································································053

3.10 隨機數種子 ··································································································054

3.11 生成布局解析 ······························································································056

第4章 ControlNet簡述 ·············································································058

4.1 ControlNet插件安裝與基礎配置 ···································································058

4.1.1 安裝步驟詳解 ·········································································058

4.1.2 模型的安裝 ············································································060

4.2 ControlNet設置與界面介紹 ··········································································060

4.2.1 ControlNet控制類型概覽 ··························································061

4.2.2 AI圖欣賞 ··············································································064

4.3 Canny(硬邊緣)控制 ··················································································064

4.3.1 Canny邊緣檢測原理 ································································064

4.3.2 Canny邊緣檢測應用案例 ··························································065

4.4 Depth(深度)感知 ······················································································067

4.4.1 深度圖預處理器分析································································067

4.4.2 四個常見預處理器特點·····························································068

4.5 Normal(法線貼圖) ······················································································069

4.5.1 Normal貼圖的基礎知識 ····························································069

4.5.2 Normal貼圖的應用案例 ····························································070

4.6 OpenPose姿態控制 ·····················································································072

4.6.1 OpenPose講解 ········································································073

4.6.2 OpenPose-face講解 ··································································074

4.6.3 多個人物OpenPose講解 ···························································076

v

4.7 MLSD(直線控制) ························································································078

4.7.1 直線檢測技術介紹···································································078

4.7.2 直線控制在圖像生成中的控制作用··············································082

4.8 Lineart(線稿提取) ·······················································································085

4.8.1 不同預處理器的線稿提取··························································086

4.8.2 線稿在藝術創作中的運用··························································088

4.9 SoftEdge(軟邊緣控制) ···············································································089

4.9.1 軟邊緣檢測技術原理介紹··························································089

4.9.2 SoftEdge在圖像中的應用解析 ····················································091

4.10 Scribble(塗鴉)風格在創意項目中的應用 ················································096

4.11 Segmentation(語義分割) ··········································································098

4.11.1 Segmentation技術原理 ··························································098

4.11.2 Segmentation在圖像生成中的高級應用 ·····································099

4.12 Shuffle(隨機化控制) ·················································································102

4.13 Tile(圖像分塊) ··························································································104

4.13.1 Tile技術介紹 ······································································104

4.13.2 Tile技術在藝術創作中的應用 ·················································105

4.14 Inpaint(局部重繪) ·····················································································107

4.14.1 Inpaint技術簡述 ··································································107

4.14.2 Inpaint實踐技巧 ··································································107

4.15 InstructP2P(圖像變換) ·············································································108

4.15.1 指令式變換的原理 ·······························································108

4.15.2 根據指令生成圖像的案例 ······················································109

4.16 Recolor(重上色) ······················································································111

4.16.1 Recolor技術介紹 ·································································111

4.16.2 修復老舊照片的色彩技巧 ······················································113

4.17 IP-Adapter(風格遷移) ··············································································115

4.17.1 IP-Adapter介紹 ···································································115

4.17.2 IP-Adapter實踐 ···································································116

4.18 InstantID換臉技術 ······················································································120

4.18.1 InstantID原理解析 ·······························································120

4.18.2 InstantID實踐 ·····································································121

第5章 Stable Diffusion圖生圖模塊 ··························································125

5.1 圖生圖界面 ····································································································125

5.1.1 提示詞反推 ············································································126

5.1.2 參數區域 ···············································································127

5.2 塗鴉 ··············································································································128

5.3 局部重繪 ·······································································································131

第6章 藝術設計實踐案例 ·········································································135

6.1 平面設計與插畫創作 ·····················································································135

6.1.1 文字海報的AI設計實踐 ···························································136

6.1.2 插畫手繪稿上色案例································································139

6.1.3 人物角色添加背景···································································141

6.1.4 Logo圖形AI輔助設計 ·····························································143

6.2 環藝AI設計工作流程與技巧 ·········································································145

6.2.1 AI文生意向圖 ········································································145

6.2.2 現場照片轉AI效果圖 ······························································148

6.2.3 手繪線稿轉AI效果圖 ······························································151

6.2.4 模型線稿轉AI效果圖 ·····························································152

6.2.5 室內夜景AI實踐 ····································································156

6.3 建築設計實踐與藝術化 ··················································································158

6.3.1 建築體塊AI推敲實踐 ······························································158

6.3.2 建築體塊AI生圖實踐 ······························································159

6.3.3 建築效果圖藝術化···································································160

6.3.4 鄉村振興AI實踐 ····································································162

6.3.5 城市夜景AI實踐 ····································································165

6.4 人物角色生成與遊戲美術 ··············································································166

6.4.1 角色風格轉換 ·········································································166

6.4.2 角色姿勢控制 ·········································································169

6.4.3 角色三視圖的生成···································································174

6.4.4 遊戲場景的概念圖生成·····························································176

6.5 AI攝影與電商項目實戰 ·················································································178

6.5.1 攝影中人物打光案例································································179

6.5.2 攝影中人物皮膚的修復·····························································181

6.5.3 攝影中人物更換背景制作··························································183

6.5.4 攝影中人與寵物的合照案例·······················································185

6.5.5 電商模特穿衣案例的制作··························································187

6.5.6 電商模特換裝案例的制作··························································190

6.5.7 美妝產品背景案例的制作··························································192

6.6 數字繪畫與藝術設計 ·····················································································194

6.6.1 AI油畫繪畫實踐 ·····································································194

6.6.2 AI水彩繪畫實踐 ·····································································196

6.6.3 AI素描繪畫實踐 ·····································································197

6.7 AI輔助產品設計 ····························································································198

6.8 工藝美術與傳統文化設計 ··············································································200

6.8.1 剪紙案例 ···············································································200

6.8.2 剪紙與服裝融合案例································································201

6.8.3 國畫案例 ···············································································202

6.9 虛擬人物與角色設計:AI聲音的創作實踐 ·····················································203

6.9.1 文字轉聲音 ············································································203

6.9.2 聲音的克隆 ············································································209

第7章 AI相關企業平臺使用教程 ······························································219

7.1 圖漫AI簡介 ··································································································219

7.2 社區廣場簡介 ································································································219

7.2.1 瀑布流/圖片過濾器 ································································220

7.2.2 點贊評論區 ············································································220

7.3 創意靈感簡介 ································································································221

7.3.1 專業模式 ···············································································221

7.3.2 自由模式 ···············································································228

7.3.3 詳情頁介紹 ············································································233

7.4 D5軟件介紹 ··································································································237

7.4.1 Dimension 5簡介 ····································································237

7.4.2 D5產品核心技術能力簡介 ························································237

7.4.3 D5的優勢 ·············································································238

7.5 軟件平臺AI部分介紹 ····················································································238

7.6 D5 Hi平臺介紹 ·····························································································241

參考文獻 ······································································································245