Basics of Virtual Reality
暫譯: 虛擬實境基礎知識

Armin Grasnick

  • 出版商: Springer
  • 出版日期: 2022-01-05
  • 售價: $4,890
  • 貴賓價: 9.5$4,646
  • 語言: 英文
  • 裝訂: Hardcover - also called cloth, retail trade, or trade
  • ISBN: 366264200X
  • ISBN-13: 9783662642009
  • 相關分類: VR/AR
  • 海外代購書籍(需單獨結帳)

相關主題

商品描述

Today, the reality we know can be recorded and reproduced true to reality using technical processes. Space and time are recreated virtually as a copy in artificial reality. However, the reproduction of virtual reality is not limited to a mere copy of what exists. A visitor to the virtual space does not have to be content with the pixelated image of the old familiar, but can encounter unreal phenomena in the illusory world that never existed in real life or are even physically impossible. This enables an expansion of the recorded reality and allows the perception of surprisingly new perspectives.

A perspective denotes the perception of a fact from a certain point of view and corresponds to the way of looking at things. But a perspective is also the observation of a scene from a viewing position. From different perspectives the illusion of reality arises during the reproduction by observation. This vision is not based on imagination or hallucination, but is the basic function of virtual reality. 

This book describes the concepts, systems, and technologies used to create virtual reality from its ancient beginnings to the present, and provides a glimpse into a possible future.

 

This book is a translation of the original German 1st edition Grundlagen der virtuellen Realität by Armin Grasnick, published by Springer-Verlag GmbH Germany, part of Springer Nature in 2020. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation. Springer Nature works continuously to further the development of tools for the production of books and on the related technologies to support the authors.

商品描述(中文翻譯)

今天,我們所知的現實可以透過技術過程被記錄並真實再現。空間和時間在人工現實中被虛擬地重建為一個複製品。然而,虛擬現實的再現並不僅限於對現有事物的簡單複製。虛擬空間的訪客不必滿足於舊有熟悉的像素化影像,而是可以在這個從未在現實生活中存在或甚至在物理上不可能的虛幻世界中遇見不真實的現象。這使得記錄的現實得以擴展,並允許感知驚人新視角。

視角表示從某個特定觀點對事實的感知,並對應於看待事物的方式。但視角也是從觀賞位置觀察場景的方式。從不同的視角,在觀察的再現過程中產生了現實的幻覺。這種視覺並不是基於想像或幻覺,而是虛擬現實的基本功能。

本書描述了從古代起源到現在創造虛擬現實所使用的概念、系統和技術,並提供對可能未來的瞥見。

本書是德文原版《Grundlagen der virtuellen Realität》的翻譯,作者為Armin Grasnick,由Springer-Verlag GmbH Germany於2020年出版,該公司是Springer Nature的一部分。翻譯工作是借助人工智慧(由DeepL.com提供的機器翻譯)完成的。隨後的人工修訂主要針對內容進行,因此本書的風格將與傳統翻譯有所不同。Springer Nature持續致力於推進書籍製作工具的發展及相關技術,以支持作者。

作者簡介

Armin Grasnick is a trained precision optician and holds a doctorate in optical engineering. In the 1990s, he began developing 3D display methods that do not require 3D glasses. Dr. Grasnick is the author of the book "3D without 3D glasses".

作者簡介(中文翻譯)

阿爾敏·格拉斯尼克(Armin Grasnick)是一位受過專業訓練的精密光學技術員,並擁有光學工程的博士學位。在1990年代,他開始開發不需要3D眼鏡的3D顯示方法。格拉斯尼克博士是《無需3D眼鏡的3D》("3D without 3D glasses")一書的作者。