Writing mental ray? Shaders: A Perceptual Introduction (mental ray? Handbooks)
暫譯: 撰寫 mental ray? 葉片:感知導論 (mental ray? 手冊)

Andy Kopra

  • 出版商: Springer
  • 出版日期: 2008-08-05
  • 售價: $8,870
  • 貴賓價: 9.5$8,427
  • 語言: 英文
  • 頁數: 635
  • 裝訂: Paperback
  • ISBN: 3211489649
  • ISBN-13: 9783211489642
  • 海外代購書籍(需單獨結帳)

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商品描述

"Writing mental ray Shaders: a Perceptual Introduction" describes the creation and use of the software modules known as shaders in the mental ray rendering system. In mental ray, shaders can customize the entire rendering pipeline, from the simulated camera lens to object geometry and appearance and to the output of the final image. Intended both for experienced programmers new to mental ray and for artists learning how to program, this book presents the various shader types in an intuitive order based on a model of visual perception. With over one hundred example shaders and their associated scene files and explanatory diagrams, both beginning and advanced shader programmers will find the book’s catalog of techniques useful in customizing mental ray. Serving as a tutorial guide to the first two volumes in the "mental ray Handbooks" series, the present book provides further information on any topic it discusses by detailed references to those previous books.

商品描述(中文翻譯)

《撰寫 mental ray 葉片:感知導論》描述了在 mental ray 渲染系統中創建和使用稱為葉片的軟體模組。在 mental ray 中,葉片可以自訂整個渲染管線,從模擬的相機鏡頭到物件幾何形狀和外觀,再到最終影像的輸出。本書旨在為對 mental ray 新手的經驗豐富程式設計師和學習程式設計的藝術家提供指導,根據視覺感知模型以直觀的順序呈現各種葉片類型。書中提供了超過一百個範例葉片及其相關的場景檔案和解釋性圖示,無論是初學者還是進階的葉片程式設計師,都能在本書的技術目錄中找到有助於自訂 mental ray 的資源。本書作為《mental ray 手冊》系列前兩卷的教學指南,對於所討論的任何主題提供了進一步的信息,並詳細參考了之前的書籍。