Programming Linux Games
Loki Software, John R. Hall, Loki Software Inc
- 出版商: No Starch Press
- 售價: $1,550
- 貴賓價: 9.5 折 $1,473
- 語言: 英文
- 頁數: 415
- 裝訂: Paperback
- ISBN: 1886411492
- ISBN-13: 9781886411494
-
相關分類:
Linux
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商品描述
- Complete guide to developing Linux games, written by the Linux gaming experts.
Discusses important multimedia toolkits (including a very thorough discussion of the Simple DirectMedia Layer) and teaches the basics of Linux game programming. Readers learn about the state of the Linux gaming world, and how to write and distribute Linux games to the Linux gaming community.
Contents:
Foreword
Preface
Who This Book Is
For
Acknowledgements
1 The Anatomy of a
Game
A Quick Survey of Game Genres
Simulation Games
First-Person Shooters
Real-time Strategy Games
Turn-based Strategy Games
Role-playing Games
Puzzle Games
Multi User Dungeons
A Quick Look Under the Hood
The Input Subsystem
The Display Subsystem
The Audio Subsystem
The Network Subsystem
The Update Subsystem
The Game Loop
2 Linux
Development Tools
Programming Editors
vi
Emacs
NEdit
Compiling
Programs Under Linux
Using The Make Utility
Creating Makefiles
Error Handling
Working with Libraries
Static Libraries
Shared Libraries
Linux Linker Quirks
Debugging Linux
Applications
Compiling for Debugging
gdb
ddd
Bug Tracking
Project Management with CVS
A Brief Tutorial on CVS
Other Useful Tools
Rapid Text Searching with grep
Updating Source with di_ and patch
3 Linux Gaming APIs
Graphics APIs
SVGALib
GGI
SDL
ClanLib
OpenGL
Plib
Glide
Xlib
Graphical
User Interface Toolkits
GTK+
Tk
Fltk
Qt
SDL GUI support
Audio APIs
OSS
ALSA
ESD
OpenAL
Scripting
Libraries
Tcl
Guile and MzScheme
Python and Perl
Networking APIs
BSD Sockets
OpenPlay
IPX and SPX
File
Handling
libpng and libjpeg
libaudiofile and libsndfile
Ogg Vorbis
The SDL MPEG Library, SMPEG
zlib
4 Mastering SDL
Computer Graphics Hardware
The
Framebuffer
The SDL Video API
Setting up the Display
Direct Surface Drawing
Drawing With Blits
Colorkeys And Transparency
Loading Other Image Formats
Alpha Blending
Achieving Smooth Animation with SDL
Input and Event Processing
Processing Mouse Events
Processing Keyboard Events
Processing Joystick Events
Multithreading with SDL
SDL Audio
Programming
Representing Sound with PCM
Feeding a Sound Card
An Example of SDL Audio Playback
Integrating OpenGL with SDL
Penguin
Warrior
Creating Graphics
Implementing a Parallaxing Scroller in
SDL
A Simple Particle System
Game Timing
5 Linux Audio
Programming
Competing APIs
Introducing Multi-Play
Loading Sound
Files
Using libsndfile
Other Options
Using OSS
Reality
Check
Achieving Higher Performance with
Direct DMA Buffer Access
Playing Sound with ALSA
Sharing the Sound Card with ESD
Building Multi-Play
Environmental
Audio with OpenAL
OpenAL Basics
Adding Environmental Audio to Penguin
Warrior
Implementing Game Music with Ogg Vorbis
Working with Vorbis Files
Adding Music to Penguin Warrior
6 Game Scripting Under Linux
A Crash Course
in Tcl
Built-in Tcl Commands
Interfacing Tcl with C
Linking Against Tcl
Executing Scripts
Understanding Commands and Objects
A Simple Scripting Engine
Designing
a Game Script
Applying Scripting to the Real World
Single Versus Multiple Contexts
Can We Trust the Script?
Script Performance
Who's Writing the Script?
7
Networked Gaming with Linux
'Tis a Big Net, Quoth the
Raven
Internet Protocols
Addresses and Ports
Name Resolution
Socket Programming 101
Sockets
Connecting TCP Sockets
Receiving TCP Connections
Working with UDP Sockets
Multiplayer
Penguin Warrior
Network Gaming Models
Penguin Warrior's Networking System
Network Game Performance
Security
Issues
8 Gaming with the Linux Console
Pros
and Cons of the Linux Framebuffer
Setting Up a Framebuffer
Device
A First Foray into Framebuffer Programming
Setting Framebuffer Video Modes
How Video Scanning Works
The Mode Database
An Example
Use the Source, Luke!
Console Input Handling
Keyboard Input from a Terminal
Mouse Input with GPM
9
Finishing Penguin Warrior
Adding Weapons
Drawing Phasers
Detecting Phaser Hits
Imposing a Sane Rate of Fire
Creating Status Displays
In
Retrospect
10 To Every Man a Linux Distribution
Source or Binary?
Local
Configuration
Linux Isn't Alone: Supporting FreeBSD
Packaging Systems
Graphical
Installation Goodness: Loki's Setup Program
Understanding
The Linux Filesystem Standard
Glossary of Terms
Bibliography