3D Environment Design with Blender 5 - Second Edition: Enhance your modeling, texturing, and lighting skills to create realistic 3D scenes
暫譯: Blender 5 3D 環境設計 - 第二版:提升您的建模、材質和燈光技能,創造真實的 3D 場景

Hamdani, Abdelilah, Gumster, Jason Van, Barreto, Carlos

  • 出版商: Packt Publishing
  • 出版日期: 2026-02-28
  • 售價: $2,000
  • 貴賓價: 9.5$1,900
  • 語言: 英文
  • 頁數: 430
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1836203292
  • ISBN-13: 9781836203292
  • 相關分類: 3D建模 3D-modeling
  • 海外代購書籍(需單獨結帳)

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商品描述

Create photorealistic 3D environments in Blender 5 using real-world references and proven workflows for modeling, texturing, UV unwrapping, lighting, and natural asset creation, including plants, rocks, water, and flowers

Free with your book: DRM-free PDF version + access to Packt's next-gen Reader*

Key Features:

- Step-by-step Blender 5 workflows to build photorealistic environments

- Create plants, rocks, water, and flowers using Blender tools, UV unwrapping, and efficient texturing

- Produce high-quality renders with physically accurate lighting, Cycles rendering, HDRIs, and modern color management

Book Description:

Creating photorealistic 3D scenes in Blender can be tricky sometimes due to modeling inaccuracies, scale issues, flat materials, and lighting that fails to match real-world references. These problems can make scenes look artificial and inconsistent.

Based on Blender 5, this updated second edition simplifies the complexities by guiding you through clear, practical workflows to overcome those challenges. You'll start by addressing common modeling and proportion mistakes, then move on to realistic texturing and unwrapping to create stunning scenes based on actual references.

As you progress, you'll create natural assets such as plants, rocks, water, flowers, and terrain, learning how to assemble them into believable environments. The book introduces modern Blender workflows, including a dedicated chapter on node-based methods for creating and scattering plants. You will then focus on lighting and rendering, using Cycles, HDRIs, and accurate color management to achieve realistic results, before finalizing your scenes with rendering and compositing.

By the end, you'll be equipped to create beautiful, photorealistic renders that stand out.

*Email sign-up and proof of purchase required

What You Will Learn:

- Work from 2D images to create realistic 3D models in Blender 5

- Identify and fix common modeling and scale issues

- Create realistic materials with effective texturing and UV unwrapping

- Apply node-based techniques to create and distribute plants in scenes

- Create and animate realistic water and procedural materials

- Design photorealistic landscapes using Blender's environment tools

- Light scenes realistically using Cycles, HDRIs, and color management

- Finalize environments with rendering and compositing workflows

Who this book is for:

This book is ideal for aspiring 3D environment artists, game designers, and CG visualizers who want to create photorealistic natural environments in Blender 5. This guide will help you improve realism through practical modeling, texturing, lighting, and environment-building workflows. It's suitable for readers already familiar with Blender's interface and eager to improve realism for game development, CGI, or visualization projects.

Table of Contents

- Most Common Modeling Mistakes That Prevent You from Achieving Photorealism

- The Basics of Realistic Texturing in Blender

- Efficient Unwrapping and Texturing in Blender

- Creating and Scattering Realistic Natural Plants

- Achieving Photorealistic Lighting in Your Environment with Blender

- Creating Realistic Landscapes in Blender

- Creating and Animating Realistic, Natural-Looking Water

- Creating Procedural Mud Material

- Texturing Landscape with Mud Material

- Creating Natural Assets: Rock

- Creating Realistic Flowers in Blender

- Creating Trees Ready for Large Environments

- Using Geometry Nodes to Scatter Objects in Blender

- Finalizing the Landscape and River Scenes - Lighting, Rendering, and Compositing

商品描述(中文翻譯)

在 Blender 5 中使用現實世界參考和經驗證的工作流程創建照片真實感的 3D 環境,包括建模、紋理、UV 展開、照明和自然資產創建,如植物、岩石、水和花卉

購買本書可免費獲得:無 DRM 的 PDF 版本 + Packt 的下一代閱讀器訪問權限*

主要特點:
- 逐步的 Blender 5 工作流程以構建照片真實感的環境
- 使用 Blender 工具、UV 展開和高效的紋理創建植物、岩石、水和花卉
- 使用物理準確的照明、Cycles 渲染、HDRI 和現代色彩管理生成高品質渲染

書籍描述:
在 Blender 中創建照片真實感的 3D 場景有時會很棘手,因為建模不準確、比例問題、平坦的材質以及照明無法與現實世界參考相匹配。這些問題會使場景看起來不自然且不一致。

基於 Blender 5,本更新的第二版通過指導您使用清晰、實用的工作流程來克服這些挑戰,簡化了複雜性。您將首先解決常見的建模和比例錯誤,然後進入現實的紋理和展開,創建基於實際參考的驚人場景。

隨著進展,您將創建自然資產,如植物、岩石、水、花卉和地形,學習如何將它們組合成可信的環境。本書介紹了現代的 Blender 工作流程,包括專門的章節,講解基於節點的方法來創建和散佈植物。然後,您將專注於照明和渲染,使用 Cycles、HDRI 和準確的色彩管理來實現真實的效果,最後通過渲染和合成來完成您的場景。

到最後,您將能夠創建出色的照片真實感渲染,讓人印象深刻。

*需要電子郵件註冊和購買證明

您將學到的內容:
- 從 2D 圖像開始,在 Blender 5 中創建現實的 3D 模型
- 識別並修正常見的建模和比例問題
- 使用有效的紋理和 UV 展開創建現實的材質
- 應用基於節點的技術在場景中創建和分佈植物
- 創建和動畫現實的水和程序材質
- 使用 Blender 的環境工具設計照片真實感的風景
- 使用 Cycles、HDRI 和色彩管理真實地照明場景
- 通過渲染和合成工作流程完成環境

本書適合誰:
本書非常適合有志於成為 3D 環境藝術家、遊戲設計師和 CG 視覺化專家的讀者,特別是那些希望在 Blender 5 中創建照片真實感自然環境的人。本指南將幫助您通過實用的建模、紋理、照明和環境構建工作流程來提高真實感。適合已經熟悉 Blender 界面的讀者,並渴望提高遊戲開發、CGI 或視覺化項目的真實感。

目錄
- 阻礙您實現照片真實感的最常見建模錯誤
- Blender 中現實紋理的基本知識
- Blender 中高效的展開和紋理
- 創建和散佈現實的自然植物
- 使用 Blender 在環境中實現照片真實感的照明
- 在 Blender 中創建現實的風景
- 創建和動畫現實的自然水
- 創建程序泥土材質
- 用泥土材質為風景進行紋理
- 創建自然資產:岩石
- 在 Blender 中創建現實的花卉
- 創建適合大型環境的樹木
- 使用幾何節點在 Blender 中散佈物體
- 完成風景和河流場景 - 照明、渲染和合成