Procedural 3D Modeling Using Geometry Nodes in Blender - Second Edition: Discover the node-based workflow for physics-based and procedural modeling us
暫譯: 使用 Blender 的幾何節點進行程序性 3D 建模 - 第二版:探索基於物理和程序性建模的節點式工作流程

Lens, Siemen, Rodet, Robin

  • 出版商: Packt Publishing
  • 出版日期: 2025-10-31
  • 售價: $1,970
  • 貴賓價: 9.5$1,872
  • 語言: 英文
  • 頁數: 428
  • 裝訂: Quality Paper - also called trade paper
  • ISBN: 1836203012
  • ISBN-13: 9781836203018
  • 相關分類: 3D建模 3D-modeling
  • 立即出貨 (庫存 < 3)

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商品描述

Learn Blender 4.5 Geometry Nodes to create procedural models, dynamic environments, and physics-based simulations with an easy-to-follow node-based workflow

Key Features:

- Develop creative mathematical thinking to work on procedural projects in Blender 4.5 LTS

- Learn how to calculate and create your very own math-based physics simulations

- Find out how you can utilize Geometry Nodes to scatter objects randomly in a scene

- Purchase of the print or Kindle book includes a free PDF eBook

Book Description:

Geometry Nodes are tools that enable you to manipulate and generate 3D geometry in a node-based workflow. In this updated edition, you'll learn how to use the basic and intermediate features of Geometry Nodes that are essential for creating complex, physics-based simulations and animations in Blender 4.5 LTS.

After an introduction to the Geometry Nodes system and its inner workings, you'll learn about different node inputs and outputs, along with the basic nodes necessary for your Geometry Nodes projects. You'll apply your newfound knowledge through exercises that involve modifying curves, meshes, text, and more, as well as work on a range of interesting projects, including creating a procedural plant, a brick wall generator, and a procedural LED panel to explore different aspects of node-based modeling. The concluding chapters take you through a brand-new addition to Geometry Nodes called the Simulation Zone, where you'll create various physics simulations such as a procedural fountain and bugs crawling over objects using the Geometry Node editor.

By the end of this book, you'll be able to tackle minor to major Geometry Nodes issues with confidence and create complicated Geometry Nodes trees and complex physics simulations tailored to your needs.

What You Will Learn:

- Discover the different node inputs and outputs that Geometry Nodes have to offer

- Get to grips with the flow of the Geometry Nodes system

- Work with Geometry Nodes use cases through fun projects that advance with each chapter

- Link Geometry and Material node editors using Named Attributes

- Explore the flow of the Simulation Zone in Blender 4.5 LTS

- Create both simple and complex physics simulations mathematically

- Understand mathematical terms such as velocity, forces, collisions, and vectors

- Work with variables in your Geometry Nodes-based workflow

Who this book is for:

If you are an aspiring CG artist, environment artist, or CG generalist looking to learn node-based using Geometry Nodes and simulation workflows, this book is for you. Knowledge of Blender fundamentals is required; for example, understanding the workflow of material nodes and being able to apply that knowledge to your projects. A basic grasp of physics concepts will also help you get the most out of the more complex, physics-driven projects covered in the book.

Table of Contents

- An Introduction to Geometry Nodes

- Understanding the Functionality of Basic Nodes

- Must-Have Add-Ons for Building Node Trees

- Making Use of Node Primitives

- Distributing Instances onto a Mesh

- Working with the Spreadsheet in Blender

- Creating and Modifying Text in the Geometry Node Editor

- Editing Curves with Nodes

- Manipulating Mesh Using Geometry Nodes

- Creating a Procedural Plant Generator

- Creating a Procedural Brick Wall Generator

- Constructing a Procedural LED Panel

- Tips and Tricks for the Geometry Node Editor

- Troubleshooting the Most Common Problems in Geometry Nodes

- Introduction to the Simulation Zone

(N.B. Please use the Read Sample option to see further chapters)

商品描述(中文翻譯)

**學習 Blender 4.5 幾何節點以創建程序模型、動態環境和基於物理的模擬,並使用易於遵循的基於節點的工作流程**

**主要特點:**
- 發展創造性的數學思維,以在 Blender 4.5 LTS 中進行程序項目
- 學習如何計算並創建您自己的基於數學的物理模擬
- 瞭解如何利用幾何節點在場景中隨機散佈物件
- 購買印刷版或 Kindle 書籍包括免費 PDF 電子書

**書籍描述:**
幾何節點是使您能夠在基於節點的工作流程中操作和生成 3D 幾何的工具。在這個更新版中,您將學習如何使用幾何節點的基本和中級功能,這些功能對於在 Blender 4.5 LTS 中創建複雜的基於物理的模擬和動畫至關重要。

在介紹幾何節點系統及其內部運作後,您將學習不同的節點輸入和輸出,以及您幾何節點項目所需的基本節點。您將通過涉及修改曲線、網格、文本等的練習來應用您新獲得的知識,並參與一系列有趣的項目,包括創建程序植物、磚牆生成器和程序 LED 面板,以探索基於節點建模的不同方面。結尾章節將帶您了解幾何節點中的全新功能——模擬區,您將使用幾何節點編輯器創建各種物理模擬,例如程序噴泉和爬行在物體上的昆蟲。

在本書結束時,您將能夠自信地處理小到大的幾何節點問題,並創建複雜的幾何節點樹和根據您的需求量身定制的複雜物理模擬。

**您將學到的內容:**
- 發現幾何節點所提供的不同節點輸入和輸出
- 理解幾何節點系統的流程
- 通過有趣的項目來使用幾何節點的案例,並隨著每一章進步
- 使用命名屬性連結幾何和材質節點編輯器
- 探索 Blender 4.5 LTS 中模擬區的流程
- 數學地創建簡單和複雜的物理模擬
- 理解速度、力、碰撞和向量等數學術語
- 在基於幾何節點的工作流程中使用變數

**本書適合誰:**
如果您是一位有志的 CG 藝術家、環境藝術家或 CG 通才,想要學習使用幾何節點和模擬工作流程的基於節點的技術,本書適合您。需要具備 Blender 基礎知識;例如,理解材質節點的工作流程並能將該知識應用於您的項目。對物理概念的基本理解也將幫助您充分利用書中涵蓋的更複雜的基於物理的項目。

**目錄**
- 幾何節點簡介
- 理解基本節點的功能
- 建立節點樹的必備附加元件
- 利用節點原始物件
- 將實例分佈到網格上
- 在 Blender 中使用電子表格
- 在幾何節點編輯器中創建和修改文本
- 使用節點編輯曲線
- 使用幾何節點操作網格
- 創建程序植物生成器
- 創建程序磚牆生成器
- 構建程序 LED 面板
- 幾何節點編輯器的提示和技巧
- 排除幾何節點中最常見的問題
- 模擬區簡介

**(注意:請使用閱讀範本選項查看後續章節)**