Unity Certified Programmer Exam Guide - Second Edition: Pass the Unity certification exam with the help of expert tips and techniques
暫譯: Unity 認證程式設計師考試指南 - 第二版:透過專家提示和技巧通過 Unity 認證考試
Walker, Philip
- 出版商: Packt Publishing
- 出版日期: 2022-04-29
- 定價: $2,500
- 售價: 9.5 折 $2,375
- 語言: 英文
- 頁數: 766
- 裝訂: Quality Paper - also called trade paper
- ISBN: 1803246219
- ISBN-13: 9781803246215
-
相關分類:
遊戲引擎 Game-engine
立即出貨 (庫存 < 3)
相關主題
商品描述
Key Features
- Learn essentials of game scripting with Unity and C# to customize aspects of your game
- Tackle challenges in Unity game development and the certification exam using effective techniques and solutions
- Prepare for the latest Unity certification exam using mock tests, exam tips, and self-assessment questions
Book Description
Unity Certified Programmer is a global certification program by Unity for anyone looking to become a professional Unity developer. The official Unity programmer exam will not only validate your Unity knowledge and skills, but will also enable you to be a part of the Unity community.
This study guide will start by building on your understanding of C# programming and taking you through the process of downloading and installing Unity. You'll understand how Unity works and get to grips with the Unity exam's core objectives. As you advance, you'll enhance your skills by creating an enjoyable side-scrolling shooter game that can be played within the Unity Editor or any modern Android mobile device. This Unity book will test your knowledge with self-assessment questions and help you take your skills to an advanced level by working with Unity tools such as the animator, particle effects, lighting, UI/UX, scriptable objects, and debugging.
By the end of this book, you'll have developed a solid understanding of the different tools in Unity and be able to create impressive Unity applications by making the most of its toolset.
What you will learn
- Discover techniques for writing modular, readable, and reusable scripts in Unity
- Implement and configure objects, physics, controls, and movements for your game projects
- Understand 2D and 3D animation and write scripts to interact and use Unity's rendering API
- Explore Unity APIs for adding lighting, materials, and textures to your apps
- Write Unity scripts for building interfaces for menu systems, UI navigation, application settings, and much more
- Focus on SOLID principles for writing clean and maintainable Unity applications
Who this book is for
This Unity engine book is for game developers, software developers, mobile app developers, and Unity developers who want to advance in their career and gain gaming industry certification. The book assumes basic knowledge of C# programming and the Unity engine.
商品描述(中文翻譯)
**主要特點**
- 學習使用 Unity 和 C# 的遊戲腳本基礎,以自訂遊戲的各個方面
- 使用有效的技術和解決方案來應對 Unity 遊戲開發和認證考試中的挑戰
- 通過模擬測試、考試提示和自我評估問題來準備最新的 Unity 認證考試
**書籍描述**
《Unity 認證程式設計師》是 Unity 為希望成為專業 Unity 開發者而設的全球認證計劃。官方的 Unity 程式設計師考試不僅會驗證您的 Unity 知識和技能,還能讓您成為 Unity 社群的一部分。
本學習指南將從增強您對 C# 程式設計的理解開始,並帶您完成下載和安裝 Unity 的過程。您將了解 Unity 的運作方式,並掌握 Unity 考試的核心目標。隨著學習的深入,您將通過創建一個有趣的橫向捲軸射擊遊戲來提升您的技能,該遊戲可以在 Unity 編輯器或任何現代 Android 移動設備上運行。本書將通過自我評估問題來測試您的知識,並幫助您通過使用 Unity 工具(如動畫器、粒子效果、燈光、UI/UX、可腳本化物件和除錯)將技能提升到更高的水平。
在本書結束時,您將對 Unity 中的不同工具有扎實的理解,並能夠充分利用其工具集創建令人印象深刻的 Unity 應用程式。
**您將學到什麼**
- 探索在 Unity 中編寫模組化、可讀和可重用腳本的技術
- 實現和配置物件、物理、控制和運動以用於您的遊戲專案
- 理解 2D 和 3D 動畫,並編寫腳本以互動並使用 Unity 的渲染 API
- 探索 Unity API,以將燈光、材質和紋理添加到您的應用程式中
- 編寫 Unity 腳本以構建菜單系統、UI 導航、應用程式設置等的介面
- 專注於 SOLID 原則,以編寫乾淨且可維護的 Unity 應用程式
**本書適合誰**
這本 Unity 引擎書籍適合遊戲開發者、軟體開發者、移動應用開發者和希望在職業生涯中進步並獲得遊戲產業認證的 Unity 開發者。本書假設讀者具備基本的 C# 程式設計和 Unity 引擎知識。
作者簡介
Philip Walker originally started as a 3D game artist, but then decided he wanted to combine his current skills with coding so that he could see through the majority of his games' and apps' development himself. Philip has worked in various different industries as an artist and as a Unity developer using various types of technology and techniques.
作者簡介(中文翻譯)
菲利普·沃克最初是一名3D遊戲藝術家,但後來決定將他目前的技能與程式設計結合,以便能夠親自參與大多數遊戲和應用程式的開發。菲利普在不同的行業中擔任藝術家和Unity開發者,使用各種技術和方法。
目錄大綱
Table of Contents
- Setting Up and Structuring Our Project
- Adding and Manipulating Objects
- Managing Scripts and Taking a Mock Test
- Applying Art, Animation, and Particles
- Creating a Shop Scene for Our Game
- Purchasing In-Game Items and Advertisements
- Creating a Game Loop and Mock Test
- Adding Custom Fonts and UI
- Creating a 2D Shop Interface and In-Game HUD
- Pausing the Game, Altering Sound, and a Mock Test
- Storing Data and Audio Mixer
- NavMesh, Timeline, and a Mock Test
- Effects, Testing, Performance, and Alt Controls
- Full Unity Programmer Mock Exam
目錄大綱(中文翻譯)
Table of Contents
- Setting Up and Structuring Our Project
- Adding and Manipulating Objects
- Managing Scripts and Taking a Mock Test
- Applying Art, Animation, and Particles
- Creating a Shop Scene for Our Game
- Purchasing In-Game Items and Advertisements
- Creating a Game Loop and Mock Test
- Adding Custom Fonts and UI
- Creating a 2D Shop Interface and In-Game HUD
- Pausing the Game, Altering Sound, and a Mock Test
- Storing Data and Audio Mixer
- NavMesh, Timeline, and a Mock Test
- Effects, Testing, Performance, and Alt Controls
- Full Unity Programmer Mock Exam