Learning iOS 8 Game Development

Siddharth Shekar

  • 出版商: Packt Publishing
  • 出版日期: 2015-05-30
  • 售價: $2,010
  • 貴賓價: 9.5$1,910
  • 語言: 英文
  • 頁數: 369
  • 裝訂: Paperback
  • ISBN: 178439355X
  • ISBN-13: 9781784393557
  • 相關分類: Apple Developer
  • 海外代購書籍(需單獨結帳)

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商品描述

Create robust and spectacular 2D and 3D games from scratch using Swift – Apple's latest and easy-to-learn programming language

About This Book

  • Create engaging games from the ground up using SpriteKit and SceneKit
  • Boost your game's visual performance using Metal - Apple's new graphics library
  • A step-by-step approach to exploring the world of game development using Swift

Who This Book Is For

This book is for novices as well as proficient game developers who want to learn more about game development using Swift. If you are from a 2D game development background and would like to learn the basics of 3D game development, this book is for you. Additionally, if you want to learn the basics of graphics programming and shaders, this book will be a good starting point.

In Detail

Game development has been simplified with Apple's new programming language―Swift. It starts with the absolute basics such as the Xcode interface and takes you all the way to Swift programming.

You will take a walk through the creation of 2D and 3D games followed by an introduction to SpriteKit and SceneKit. The book also looks at how game objects are placed in 3D scenes, how to use the graphics pipeline, and how objects are displayed on mobile screens. You will also delve into essential game concepts such as collision detection, animation, particle systems, and scene transitions. Finally, you will learn how to publish and distribute games to the iTunes store.

商品描述(中文翻譯)

創建強大而壯觀的 2D 和 3D 遊戲,從零開始使用 Swift – 蘋果最新且易於學習的程式語言

關於本書
- 從基礎開始使用 SpriteKit 和 SceneKit 創建引人入勝的遊戲
- 使用 Metal – 蘋果的新圖形庫提升遊戲的視覺性能
- 逐步探索使用 Swift 的遊戲開發世界

本書適合誰
本書適合初學者以及希望深入了解使用 Swift 進行遊戲開發的熟練遊戲開發者。如果您來自 2D 遊戲開發背景並希望學習 3D 遊戲開發的基礎知識,本書非常適合您。此外,如果您想學習圖形程式設計和著色器的基礎知識,本書將是良好的起點。

詳細內容
遊戲開發因蘋果的新程式語言 Swift 而變得簡單。它從最基本的內容開始,例如 Xcode 介面,並帶您深入了解 Swift 程式設計。

您將走過 2D 和 3D 遊戲的創建過程,接著介紹 SpriteKit 和 SceneKit。本書還探討了如何在 3D 場景中放置遊戲物件、如何使用圖形管線以及如何在行動螢幕上顯示物件。您還將深入了解碰撞檢測、動畫、粒子系統和場景轉換等基本遊戲概念。最後,您將學習如何將遊戲發佈和分發到 iTunes 商店。