Computer Graphics Programming in OpenGL with C++, 2/e (Hardcover)
Gordon, V. Scott, Clevenger, John L.
- 出版商: Mercury Learning and Information
- 出版日期: 2021-01-19
- 定價: $2,800
- 售價: 9.0 折 $2,520
- 語言: 英文
- 頁數: 514
- 裝訂: Hardcover - also called cloth, retail trade, or trade
- ISBN: 1683926722
- ISBN-13: 9781683926726
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相關分類:
C++ 程式語言、OpenGL、Computer Graphics
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相關翻譯:
計算機圖形學編程 (使用 OpenGL 和 C++), 2/e (簡中版)
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商品描述
This new edition provides step-by-step instruction on modern 3D graphics shader programming in OpenGL with C++, along with its theoretical foundations. It is appropriate both for computer science graphics courses and for professionals interested in mastering 3D graphics skills. It has been designed in a 4-color, "teach-yourself" format with numerous examples that the reader can run just as presented. Every shader stage is explored, from the basics of modeling, textures, lighting, shadows, etc., through advanced techniques such as tessellation, normal mapping, noise maps, as well as new chapters on simulating water, stereoscopy, and ray tracing.
FEATURES:
- Covers modern OpenGL 4.0+ shader programming in C++, with instructions for both PC/Windows and Macintosh
- Adds new chapters on simulating water, stereoscopy, and ray tracing
- Includes companion files with code, object models, figures, and more (also available for downloading by writing to the publisher)
- Illustrates every technique with running code examples. Everything needed to install the libraries, and complete source code for each example
- Includes step-by-step instruction for using each GLSL programmable pipeline stage (vertex, tessellation, geometry, and fragment)
- Explores practical examples for modeling, lighting, and shadows (including soft shadows), terrain, water, and 3D materials such as wood and marble
- Explains how to optimize code for tools such as Nvidia's Nsight debugger.
商品描述(中文翻譯)
這本新版書籍提供了關於使用C++和OpenGL進行現代3D圖形着色器編程的逐步指導,並介紹了其理論基礎。適用於計算機科學圖形課程以及對掌握3D圖形技能感興趣的專業人士。該書以「四色」的「自學」格式設計,並提供了許多讀者可以直接運行的示例。從建模、紋理、照明、陰影等基礎知識,到高級技術,如曲面細分、法向映射、噪音映射,以及模擬水、立體視覺和光線追蹤等新章節,都有詳細探討。
特點:
- 使用C++介紹了現代OpenGL 4.0+的着色器編程,並提供了PC/Windows和Macintosh的指令。
- 新增了關於模擬水、立體視覺和光線追蹤的新章節。
- 附帶代碼、物體模型、圖片等相關文件(也可通過向出版商寫信下載)。
- 通過運行代碼示例來演示每一種技術。提供了安裝庫所需的一切,以及每個示例的完整源代碼。
- 提供了使用每個GLSL可編程管道階段(頂點、曲面細分、幾何和片段)的逐步指導。
- 探討了建模、照明和陰影(包括軟陰影)、地形、水以及木材和大理石等3D材料的實用示例。
- 解釋了如何優化代碼以適應Nvidia的Nsight調試器等工具。