Creating 3D Effects for Film, TV, and Games (Paperback) (為電影、電視和遊戲創造3D效果)
David Santiago
- 出版商: Premier Press
- 出版日期: 2004-11-03
- 定價: $1,500
- 售價: 2.0 折 $299
- 語言: 英文
- 頁數: 288
- 裝訂: Paperback
- ISBN: 1592005896
- ISBN-13: 9781592005895
-
相關分類:
3D建模 3D-modeling、After Effects、遊戲設計 Game-design
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商品描述
Description:
"Creating 3D Effects for Film, TV, and Games" covers the detailed processes and pipelines used to create effects for a variety of multimedia. It enables effects artists to develop the best process for completing complex projects, providing an understanding of visual effects as part of the overall process of creating films, commercials, video games, and a variety of other multimedia. It is filled with detailed discussion of each step of the production process and contains in-depth interviews with leading industry professionals. From selecting the studio that best suits your talents to addressing the details put in during the final steps of creating effects, this book is the comprehensive tour guide that every Effects TD should own.
Table of Contents:
Part 1: Overview
1. The Effects Industry
2. So You Want to Be an Effects TD?
3. An Interview with John DesJardin
Part 2: Fundamentals
4. The Effects Pipeline
5. Effects Approaches
6. Different Types of Effects
7. An Interview with Judith Crow
8. Optimizing the Process
9. Effects Artists Tool Kit
10. Simulation Systems
11. Effects Lighting and Shaders
12. An Interview with Theo Vandernoot
Part 3: Practical Application
13. Breakdown and Design
14. Research and Development
15. Running Shots
16. Delivering the Elements
17. Finishing Touches
18. An Interview with Hoyt Yeatman
商品描述(中文翻譯)
描述:
《創建電影、電視和遊戲的3D特效》涵蓋了創建多媒體特效所使用的詳細流程和管道。它使特效藝術家能夠開發出完成複雜項目的最佳流程,並理解視覺效果作為創建電影、廣告、視頻遊戲和其他多媒體的整體過程的一部分。書中詳細討論了製作過程的每一個步驟,並包含了與領先行業專業人士的深入訪談。從選擇最適合你才能的工作室到處理創建特效的最後步驟中的細節,這本書是每個特效技術總監都應該擁有的全面導覽手冊。
目錄:
第一部分:概述
1. 特效行業
2. 想成為特效技術總監嗎?
3. John DesJardin 專訪
第二部分:基礎知識
4. 特效流程
5. 特效方法
6. 不同類型的特效
7. Judith Crow 專訪
8. 優化流程
9. 特效藝術家工具包
10. 模擬系統
11. 特效燈光和著色器
12. Theo Vandernoot 專訪
第三部分:實際應用
13. 分解和設計
14. 研究和開發
15. 運行鏡頭
16. 提供元素
17. 完善細節
18. Hoyt Yeatman 專訪