Introduction to 3D Game Engine Design Using DirectX 9 and C#
Marshall Harrison
- 出版商: Apress
- 出版日期: 2003-08-22
- 售價: $1,740
- 貴賓價: 9.5 折 $1,653
- 語言: 英文
- 頁數: 424
- 裝訂: Paperback
- ISBN: 1590590813
- ISBN-13: 9781590590812
-
相關分類:
C#、遊戲設計 Game-design
海外代購書籍(需單獨結帳)
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商品描述
Introduction to 3D Game Engine Design Using DirectX 9 and C# will illustrate the process of creating a simple 3D game engine. During this process, many facets of the DirectX 9 software will be demonstrated. The C# language is used to show the power of developing a game using a Rapid Application Development (RAD) language. In the course of the book, readers will learn to develop an off-road driving game that brings such features as management of large scenes, environmental effects, and physics into play.
Table of Contents
Chapter 1: Overview
Chapter 2: User Interface
Chapter
3: Hanging Ten: A Ride Through the Rendering
Pipeline
Chapter 4: Basic 3D
Objects
Chapter 5: Complex 3D Objects
Chapter 6: Camera: The Player’s
View of the World
Chapter 7: Adding Some Atmosphere: Lighting and Fog
Chapter 8: Artificial Intelligence: Adding the Competition
Chapter 9:
Game Audio: Let’s Make Some Noise
Chapter 10: Game Physics: Keeping It Real
Chapter 11: Tools of the Trade
商品描述(中文翻譯)
《使用DirectX 9和C#介紹3D遊戲引擎設計》將展示創建一個簡單的3D遊戲引擎的過程。在這個過程中,將展示DirectX 9軟件的許多方面。使用C#語言來展示使用快速應用程序開發(RAD)語言開發遊戲的能力。在本書中,讀者將學習開發一個越野駕駛遊戲,其中包括管理大場景、環境效果和物理效果等功能。
目錄:
第1章:概述
第2章:用戶界面
第3章:滑行:通過渲染管道的體驗
第4章:基本3D物體
第5章:複雜的3D物體
第6章:相機:玩家對世界的視角
第7章:增加一些氛圍:照明和霧效果
第8章:人工智能:增加競爭對手
第9章:遊戲音頻:讓聲音響起來
第10章:遊戲物理:保持真實感
第11章:工具