Game Writing: Narrative Skills for Videogames
暫譯: 遊戲寫作:電子遊戲的敘事技巧
Chris Bateman
- 出版商: Charles River Media
- 出版日期: 2006-07-03
- 定價: $1,600
- 售價: 8.0 折 $1,280
- 語言: 英文
- 頁數: 336
- 裝訂: Paperback
- ISBN: 1584504900
- ISBN-13: 9781584504900
-
相關分類:
遊戲設計 Game-design
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商品描述
Description
As computer games become more and more like Hollywood productions, the need for good story lines increases. Research shows that stories are highly valued by game players, so today’s studios and developers need good writers. Creating narrative -- a traditionally static form -- for games is a major challenge. Games are at their heart dynamic, interactive systems, so they don’t follow the guidelines and rules of film or T.V. writing. Game Writing: Narrative Skills for Videogames addresses these issues and is the first book written to demystify this emerging field. Through the insights and experiences of practicing game writers, the book captures a snapshot of the narrative skills employed in today’s game industry. This unique collection of practical articles provides the foundations to the craft of game writing. The articles, written by members of the International Game Developer’s (IGDA) Game Writers’ SIG, detail aspects of the process from the basics of narrative and non-linear narrative to writing comedy for games and creating compelling characters. Throughout the articles there is a strong emphasis on the skills developers and publishers will expect a game writer to have. The book is suitable for both beginners and experienced writers, and is a detailed guide to all the techniques of game writing. This book is an essential read for anyone wishing to get into this exciting field, particularly for new game writers wanting to hone their skills, and film and T.V. scriptwriters who want to learn how to transfer their skills to the games industry.
Features
- Provides the first complete guide to writing for games
- Includes the insights and wisdom of renowned experts in the field of game writing
- Provides examples from real games
- Covers the basic principles of narrative and how to integrate these into a game project
- Builds up to an advanced set of skills including dialogue engine design and “stitching” techniques
- Created by members of the IGDA’s Game Writers’ Special Interest Group
商品描述(中文翻譯)
**描述**
隨著電腦遊戲越來越像好萊塢製作,對於優秀故事情節的需求也隨之增加。研究顯示,故事對遊戲玩家來說是非常重要的,因此當今的工作室和開發者需要優秀的編劇。為遊戲創作敘事——這一傳統上靜態的形式——是一項重大挑戰。遊戲本質上是動態的、互動的系統,因此它們不遵循電影或電視劇寫作的指導方針和規則。《遊戲寫作:視頻遊戲的敘事技巧》針對這些問題,並且是第一本旨在揭開這一新興領域神秘面紗的書籍。通過實踐中的遊戲編劇的見解和經驗,這本書捕捉了當今遊戲產業中所需的敘事技巧的快照。這本獨特的實用文章集為遊戲寫作的技藝奠定了基礎。這些文章由國際遊戲開發者協會(IGDA)遊戲編劇特別興趣小組的成員撰寫,詳細介紹了從敘事和非線性敘事的基本原則到為遊戲撰寫喜劇和創造引人入勝角色的過程。整篇文章強調了開發者和出版商對遊戲編劇所期望的技能。這本書適合初學者和有經驗的編劇,是一本詳細的遊戲寫作技術指南。對於任何希望進入這個令人興奮的領域的人來說,這本書都是必讀之作,特別是對於希望磨練技能的新遊戲編劇,以及希望學習如何將其技能轉移到遊戲產業的電影和電視劇編劇。
**特點**
- 提供了第一本完整的遊戲寫作指南
- 包含了遊戲寫作領域知名專家的見解和智慧
- 提供來自真實遊戲的範例
- 涵蓋敘事的基本原則以及如何將其整合到遊戲項目中
- 建立一套進階技能,包括對話引擎設計和“拼接”技術
- 由IGDA的遊戲編劇特別興趣小組成員創作
