Mathematics for 3D Game Programming & Computer Graphics, 2/e

Eric Lengyel

  • 出版商: Charles River Media
  • 出版日期: 2003-11-17
  • 售價: $1,050
  • 語言: 英文
  • 頁數: 576
  • 裝訂: Hardcover
  • ISBN: 1584502770
  • ISBN-13: 9781584502777
  • 相關分類: Computer Graphics
  • 已過版

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Summary

This completely updated second edition illustrates the mathematical concepts that a game programmer would need to develop a professional-quality 3D engine. Although the book is geared toward applications in game development, many of the topics appeal to general interests in 3D graphics. It starts at a fairly basic level in areas such as vector geometry and linear algebra, and then progresses to more advanced topics in 3D game programming such as illumination and visibility determination. Particular attention is given to derivations of key results, ensuring that the reader is not forced to endure gaps in the theory. The book assumes a working knowledge of trigonometry and calculus, but also includes sections that review the important tools used from these disciplines, such as trigonometric identities, differential equations, and Taylor series.

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摘要

這本完全更新的第二版書籍展示了遊戲程式設計師需要開發專業品質的3D引擎所需的數學概念。雖然這本書主要針對遊戲開發應用,但其中許多主題也對於對3D圖形感興趣的人具有吸引力。它從向量幾何和線性代數等相對基礎的領域開始,然後進一步探討3D遊戲編程中的更高級主題,如照明和可見性確定。書中特別關注關鍵結果的推導,確保讀者不需要忍受理論上的空白。本書假設讀者具有三角學和微積分的基本知識,但也包括回顧這些學科中使用的重要工具的部分,如三角恆等式、微分方程和泰勒級數。